- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT8to buy
Medusine Thorn + Floral Zombie
Medusine Thorn + Floral Zombie (with Frost & Glacier and Aidan) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (40th of 40) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Water and Nature, estimated elimination in 10.4 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT6to buy
- LucksterabilityDeck core
- Replace : Pay-torchT4to buy
- Replace : VanishT2to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Waterheart
- T6Multiplier
- T8Waterheart
- T10skip
Reflection
Aidan · Common
Replace : Vanish
Waterheart
Aidan · Rare
Replace : Pay-torch (ability)
Multiplier
Frost & Glacier · Rare
Replace : Erosion
Waterheart
Floral Zombie · Common
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +3.7% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.5% · 10.9 turnsSecond -1.5% · 11.4 turns
- Fragile deck+28.1%8.5 turns · strength
- Tank deck-19.6%13.6 turns · weakness
- Resists Fire0%10.7 turns
- Resists Water-16.7%12.9 turns · weakness
- Resists Earth0%10.7 turns
- Resists Nature-4%11.4 turns
- Resists Shadow0%10.7 turns
- Resists Light0%10.7 turns
Strengths
- 2 cards generate bonuses.
- 582 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 12.9 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 40% of the damage; Inflamed Toxin (Medusine Thorn): 29% of the damage. 2,798 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
582 healing over the game, mostly from Medusine Thorn. 3,727 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.