- IncandescenceabilityDeck core
- SilentfireabilityDeck core
- Free slotT4to buy
Ignea + Wibs the Blazing
Ignea + Wibs the Blazing (with Vladislaus and Apprentice of Death) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT10to buy
- toxDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Fireheart
- T6skip
- T8Fireheart
- T10Graveyard
Poison
Vladislaus · Common
Replace : Tenacity
Fireheart
Ignea · Rare
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +4.3% → +0%
Avoid for this deck
Bomba · Shield · Waterheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Ancient Healing · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4% · 9.4 turnsSecond -4% · 9.8 turns
- Fragile deck+17.5%7.6 turns · strength
- Tank deck-36.7%12.1 turns · weakness
- Resists Fire-33.3%11.6 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow-6%9.7 turns · weakness
- Resists Light0%9 turns
Strengths
- Eliminates the opponent in 9.4 turns.
- 668 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.6 turns.
- Struggles against a deck resisting Shadow: elimination in 9.7 turns.
- Only one generator: Ignea.
How the game goes
- Turn 4: first bonuses (Ignea).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (520).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Reckless
IgneaAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 2% accuracy
RecommendedHow it wins
Generation
Ignea (+4 Fire). First bonuses on turn 4.
Damage
Nocturnal Burn (Apprentice of Death): 41% of the damage; Double Influx (Vladislaus): 32% of the damage. 2,960 useful damage, opponent eliminated in 9.4 turns.
Survival
668 healing over the game, mostly from Vladislaus. 4,019 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.