- Lava-flowabilityKeep
- toxKeep
- toxKeep
Midrange Fire · Prisoner of the Machine
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ExplosionabilityKeep
- Replace : EmberguardT4to buy
- Free slotT2to buy
- IncandescenceabilityKeep
- SilentfireabilityKeep
- Free slotT6to buy
- Blade-FabilityKeep
- Burning ChoiceabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Prisoner of the Machine · Epic
Multiplier
Prisoner of the Machine · Rare
Replace : Emberguard (ability)
Avenger
Ignea · Epic
Expected value of a random purchase, before → after this plan: +0.7% → +0.1%
Avoid for this deck
Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Phoenix · Poison · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.7%10 turns
- Tank deck-17.3%15 turns · weakness
- Resists Fire-17.6%15.1 turns · weakness
- Resists Water0%11.7 turns
- Resists Earth0%11.7 turns
- Resists Nature0%11.7 turns
- Resists Shadow0%11.7 turns
- Resists Light0%11.7 turns
Strengths
- 2 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -18% score, elimination in 15.1 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 11.7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Increasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedBlue Whale
IgneaIncreases this card’s HP by (+200)
RecommendedUltimate Reset
Fire KingThis card restores to 100% of its max HP if its attack defeats an enemy card.
RecommendedWhy it works
Start the engine
Wibs the Blazing, Fire King feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,389 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine provide support or control tools. The model estimates 3,817 effective HP and -300 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.