Midrange Fire · Prisoner of the Machine

Four cards. A shared purpose.

Advanced collectionMidrangeFire
CTier55.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT4
    to buy
  3. Free slotT2
    to buy

Ignea

Fire · Legendary

  1. IncandescenceabilityKeep
  2. SilentfireabilityKeep
  3. Free slotT6
    to buy

Fire King

Fire · Epic

  1. Blade-FabilityKeep
  2. Burning ChoiceabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings260 Spamtons generated+48.9% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+24.1%
T4

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+11.5%
T6

Avenger

Ignea · Epic

+13.4%

Expected value of a random purchase, before → after this plan: +0.7% → +0.1%

Avoid for this deck

Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Phoenix · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,323
Estimated elimination11.7 turns
Effective HP3,817
Healing-300

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -18% score, elimination in 15.1 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Blue Whale

Ignea

Increases this card’s HP by (+200)

Recommended

Ultimate Reset

Fire King

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Fire King feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,389 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,817 effective HP and -300 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 165 damage
Wibs the Blazing
Lava-flowWibs the Blazing
54
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
02Turn 283 damage
Wibs the Blazing
Lava-flowWibs the Blazing
56
Prisoner of the Machine
ExplosionPrisoner of the Machine
27
See the rest of the planCollapse the plan+8 turns
03Turn 3106 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Wibs the Blazing
Lava-flowWibs the Blazing
58
Prisoner of the Machine
ExplosionPrisoner of the Machine
48
04Turn 4394 damage
Ignea
IncandescenceIgnea
248Fire +2
Wibs the Blazing
Lava-flowWibs the Blazing
63
Prisoner of the Machine
ExplosionPrisoner of the Machine
83
05Turn 5406 damage
Fire King
Burning ChoiceFire King
Fire +11
Fire King
Blade-FFire King
165
Wibs the Blazing
Lava-flowWibs the Blazing
76
Prisoner of the Machine
ExplosionPrisoner of the Machine
165
06Turn 6290 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Wibs the Blazing
Lava-flowWibs the Blazing
78
Prisoner of the Machine
ExplosionPrisoner of the Machine
212
07Turn 7268 damage
Prisoner of the Machine
ExplosionPrisoner of the Machine
268
08Turn 8860 damage
Ignea
IncandescenceIgnea
516Fire +2
Prisoner of the Machine
ExplosionPrisoner of the Machine
344
09Turn 90 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
10Turn 10289 damage
Fire King
Burning ChoiceFire King
Fire +11
Fire King
Blade-FFire King
289