- Replace : Global AimT2to buy
- Replace : Offensive AimT8to buy
- MultiboostabilityReplaceable
Sky Dragon + Ameru
Sky Dragon + Ameru (with Faerylia and Nebular Aristocrat) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Smoky DreamabilityDeck core
- Replace : SmokeT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Graveyard
- T8Natureheart
Graveyard
Faerylia · Common
Replace : Global Aim (ability)
Phoenix
Nebular Aristocrat · Rare
Graveyard
Ameru · Rare
Replace : Smoke
Natureheart
Faerylia · Epic
Replace : Offensive Aim (ability)
Expected value of a random purchase, before → after this plan: +5.2% → +0.2%
Avoid for this deck
Fireheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5.8% · 9.5 turnsSecond +5.8% · 8.4 turns
- Fragile deck+10.4%7.9 turns · strength
- Tank deck-22.2%10.4 turns · weakness
- Resists Fire0%8.7 turns
- Resists Water-0.4%8.7 turns
- Resists Earth0%8.7 turns
- Resists Nature-14.9%10 turns · weakness
- Resists Shadow-0.4%8.7 turns
- Resists Light-0.5%8.7 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 321 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10 turns.
- Relies on Call of the Forest (Sky Dragon).
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 5: first big hit, Call of the Forest (Sky Dragon).
- Turn 4: damage peak (939).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
FaeryliaGain (+2) in each element.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHardening
AmeruIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Faerylia (+6 everywhere); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 61% of the damage; Dazzling Breath (Sky Dragon): 22% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.
Survival
321 healing over the game. 2,866 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4439 damage
05Turn 5526 damage
06Turn 6191 damage
07Turn 7677 damage
08Turn 8908 damage
10Turn 10Simulation complete.
Simulation complete.