Sky Dragon + Ameru

Sky Dragon + Ameru (with Faerylia and Nebular Aristocrat) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeNatureLight
CTier54.9% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Faerylia

Shadow · Epic

  1. Replace : Global AimT2
    to buy
  2. Replace : Offensive AimT8
    to buy
  3. MultiboostabilityReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings414 Spamtons generated+47.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsGraveyard
  2. T4Luck 4 · 184 SpamtonsPhoenix
  3. T6Luck 6 · 257 SpamtonsGraveyard
  4. T8Luck 8 · 379 SpamtonsNatureheart
T2

Graveyard

Faerylia · Common

Replace : Global Aim (ability)

+9.7%
T4

Phoenix

Nebular Aristocrat · Rare

+24.9%
T6

Graveyard

Ameru · Rare

Replace : Smoke

+7.7%
T8

Natureheart

Faerylia · Epic

Replace : Offensive Aim (ability)

+5.4%

Expected value of a random purchase, before → after this plan: +5.2% → +0.2%

Avoid for this deck

Fireheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality

Theoretical score10,890
Estimated elimination8.4 turns
Effective HP2,866
Healing321
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -5.8% · 9.5 turnsSecond +5.8% · 8.4 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 321 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10 turns.
  • Relies on Call of the Forest (Sky Dragon).

How the game goes

  1. Turn 3: first bonuses (Faerylia).
  2. Turn 5: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 4: damage peak (939).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Faerylia

Gain (+2) in each element.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Hardening

Ameru

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Faerylia (+6 everywhere); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 61% of the damage; Dazzling Breath (Sky Dragon): 22% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.

Survival

321 healing over the game. 2,866 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 225 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Faerylia
Offensive AimFaerylia
25 damage
See the rest of the planCollapse the plan+8 turns
03Turn 382 damage
Faerylia
MultiboostFaerylia
All +3
Ameru
Smoky DreamAmeru
82 damageLight +4 · Water +4 · Shadow +4
04Turn 4439 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
299 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
100 damage
Faerylia
Offensive AimFaerylia
40 damage
05Turn 5526 damage
Sky Dragon
Call of the ForestSky Dragon
410 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
116 damage
06Turn 6191 damage
Faerylia
MultiboostFaerylia
All +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Ameru
Smoky DreamAmeru
124 damageLight +4 · Water +4 · Shadow +4
Faerylia
Offensive AimFaerylia
67 damage
07Turn 7677 damage
Sky Dragon
Call of the ForestSky Dragon
485 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
192 damage
08Turn 8908 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
652 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
256 damage
09Turn 9191 damage
Ameru
Smoky DreamAmeru
191 damageLight +4 · Water +4 · Shadow +4
10Turn 10Simulation complete.

Simulation complete.