- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Gabriel + Sky Dragon
Gabriel + Sky Dragon (with Faerylia and Deer of Mournful Colors) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 12.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT4to buy
- Replace : Offensive AimT6to buy
- MultiboostabilityDeck core
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Natureheart
- T8skip
- T10skip
Poison
Deer of Mournful Colors · Common
Berserk
Faerylia · Rare
Replace : Global Aim (ability)
Natureheart
Faerylia · Rare
Replace : Offensive Aim (ability)
Expected value of a random purchase, before → after this plan: +49% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.5% · 11.9 turnsSecond -0.5% · 11.9 turns
- Fragile deck+37.1%8.5 turns · strength
- Tank deck-55.7%16.9 turns · weakness
- Resists Fire-0.4%11.3 turns
- Resists Water-0.4%11.3 turns
- Resists Earth-0.4%11.3 turns
- Resists Nature-23.2%14.1 turns · weakness
- Resists Shadow0%11.2 turns
- Resists Light-1.1%11.2 turns
Strengths
- 3 cards generate bonuses.
- 236 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (526).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Faerylia (+3 everywhere); Sky Dragon (+12 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 41% of the damage; Elemental Drain (Deer of Mournful Colors): 27% of the damage. 2,384 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
236 healing over the game, mostly from Deer of Mournful Colors. 4,272 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3141 damage
04Turn 4517 damage
05Turn 5527 damage
06Turn 6271 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.