- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
Medusine Thorn + Sovereign of the Ether Falls
Medusine Thorn + Sovereign of the Ether Falls (with Water King and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Water and Fire, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT2to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8skip
- T10skip
Graveyard
Faerylia · Common
Replace : Global Aim (ability)
Expected value of a random purchase, before → after this plan: +2.4% → +0%
Avoid for this deck
AoE · Brutal · Lightheart · Natureheart · Earthheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.1% · 10.5 turnsSecond -2.1% · 10.8 turns
- Fragile deck+19.3%8.4 turns · strength
- Tank deck-37.3%14.4 turns · weakness
- Resists Fire0%9.8 turns
- Resists Water-28.1%13.9 turns · weakness
- Resists Earth0%9.8 turns
- Resists Nature0%9.8 turns
- Resists Shadow-2.6%10.2 turns
- Resists Light0%9.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- 408 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 13.9 turns.
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 7: first big hit, Glacial Laser (Sovereign of the Ether Falls).
- Turn 9: damage peak (618).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Faerylia (+6 everywhere); Medusine Thorn (+7 Water); Water King (+22 Water). First bonuses on turn 3.
Damage
Glacial Laser (Sovereign of the Ether Falls): 51% of the damage; Inflamed Toxin (Medusine Thorn): 31% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
408 healing over the game, mostly from Medusine Thorn. 3,658 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.