Lums + Nebular Aristocrat

Lums + Nebular Aristocrat (with Faerylia and Sky Dragon) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (33rd of 40); with these talents it is B at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 7.7 turns; first Tox to aim for: Punching Bag on turn 2.

IntermediateMidrangeNatureLight
CTier56.5% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Faerylia

Shadow · Epic

  1. Replace : Global AimT4
    to buy
  2. Offensive AimabilityDeck core
  3. MultiboostabilityDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings315 Spamtons generated+8.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsPunching Bag
  2. T4Luck 4 · 152 SpamtonsPhoenix
  3. T6Luck 6 · 209 SpamtonsAncient Healing
  4. T8Luck 8 · 315 Spamtonsskip
T2

Punching Bag

Nebular Aristocrat · Common

+2%
T4

Phoenix

Faerylia · Common

Replace : Global Aim (ability)

+4.6%
T6

Ancient Healing

Lums · Rare

+2.1%

Expected value of a random purchase, before → after this plan: +0.6% → +0%

Avoid for this deck

Waterheart · Fireheart · Lightheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality

Theoretical score11,291
Estimated elimination7.7 turns
Effective HP2,700
Healing341
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -5.1% · 9.1 turnsSecond +5.1% · 8.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.7 turns.
  • 341 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.2 turns.
  • Relies on Call of the Forest (Sky Dragon).

How the game goes

  1. Turn 2: first bonuses (Lums).
  2. Turn 5: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 8: damage peak (1,027).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Revitalization

Faerylia

5% chance each turn to restore this card’s HP to maximum.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Crit Sphere

Lums

Increases this card's critical chance by (+2%) each turn

Recommended
Adapt in the workshop

How it wins

Generation

Lums (+12 Light, +12 Shadow); Faerylia (+6 everywhere); Sky Dragon (+16 Nature). First bonuses on turn 2.

Damage

Call of the Forest (Sky Dragon): 63% of the damage; Dazzling Breath (Sky Dragon): 22% of the damage. 2,960 useful damage, opponent eliminated in 7.7 turns.

Survival

341 healing over the game. 2,700 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 265 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
38 damageLight +3 · Shadow +3
Faerylia
Offensive AimFaerylia
27 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Faerylia
MultiboostFaerylia
All +3
04Turn 4516 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Sky Dragon
Call of the ForestSky Dragon
299 damageNature +4
Lums
Silver WindLums
59 damageLight +3 · Shadow +3
Sky Dragon
Dazzling BreathSky Dragon
112 damage
Faerylia
Offensive AimFaerylia
46 damage
05Turn 5483 damage
Sky Dragon
Call of the ForestSky Dragon
371 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
112 damage
06Turn 6144 damage
Faerylia
MultiboostFaerylia
All +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
83 damageLight +3 · Shadow +3
Faerylia
Offensive AimFaerylia
61 damage
07Turn 7613 damage
Sky Dragon
Call of the ForestSky Dragon
438 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
175 damage
08Turn 81,026 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Sky Dragon
Call of the ForestSky Dragon
686 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
238 damage
Lums
Silver WindLums
102 damageLight +3 · Shadow +3
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.