- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Regent of the Abysses
Commando Gerz + Regent of the Abysses (with Zayd and Mythic Horned One) is one of the best Earth decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- QuakecryabilityDeck core
- Replace : EngulfmentT2to buy
- Replace : Ancient HealingT8to buy
- Horn 25abilityDeck core
- Horn 75abilityReplaceable
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Heart Resistance
- T6skip
- T8Heart Resistance
- T10skip
Graveyard
Regent of the Abysses · Common
Replace : Engulfment (ability)
Heart Resistance
Mythic Horned One · Rare
Heart Resistance
Regent of the Abysses · Epic
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +1.2% → +0%
Avoid for this deck
Bomba · Waterheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.5% · 13 turnsSecond +0.5% · 12.8 turns
- Fragile deck+7.8%10.5 turns · strength
- Tank deck-21.9%15.3 turns · weakness
- Resists Fire-6.4%12 turns · weakness
- Resists Water-6.4%12 turns · weakness
- Resists Earth-18.4%14.6 turns · weakness
- Resists Nature-6.4%12 turns · weakness
- Resists Shadow-16.1%14.2 turns · weakness
- Resists Light-15%14 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 841 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 14.6 turns.
- Struggles against a deck resisting Shadow: elimination in 14.2 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 7: first big hit, World's End (Zayd).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedFocus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedBreath-8
Mythic Horned OneGains the Elemental Breath attack at the start of turn 8
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 37% of the damage; World's End (Zayd): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
841 healing over the game. 5,899 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.