Commando Gerz + Master Amphibian

Commando Gerz + Master Amphibian (with Golden Boar and Regent of the Abysses) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 10.6 turns; first Tox to aim for: Vampirism on turn 2.

IntermediateElemental rampEarth
CTier56.2% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT4
    to buy
  3. Free slotT2
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT8
    to buy
  3. Replace : Ancient HealingT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings337 Spamtons generated+86.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 43 SpamtonsVampirism
  2. T4Luck 4 · 90 SpamtonsEarthheart
  3. T6Luck 6 · 141 SpamtonsMultiplier
  4. T8Luck 8 · 242 SpamtonsEarthheart
  5. T10Luck 10 · 337 SpamtonsBerserk
T2

Vampirism

Master Amphibian · Common

+11%
T4

Earthheart

Master Amphibian · Rare

Replace : Erosion

+14.8%
T6

Multiplier

Golden Boar · Rare

+15.6%
T8

Earthheart

Regent of the Abysses · Epic

Replace : Engulfment (ability)

+31.9%
T10

Berserk

Regent of the Abysses · Epic

Replace : Ancient Healing

+12.9%

Expected value of a random purchase, before → after this plan: +19.2% → +0%

Avoid for this deck

Fireheart · Natureheart · Shapeshifter · Optimisation · Reset · Temporality · Avenger

Theoretical score10,387
Estimated elimination10.6 turns
Effective HP6,743
Healing320
Spamtons / turn20

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.1% · 10.9 turnsSecond +0.1% · 11 turns

Strengths

  • 3 cards generate bonuses.
  • 320 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 12.8 turns.
  • Struggles against a deck resisting Water: elimination in 10.8 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Regent of the Abysses

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 2.

Damage

Miasmas of Wisdom (Master Amphibian): 32% of the damage; Final Delight (Commando Gerz): 29% of the damage. 2,755 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

320 healing over the game. 6,743 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 178 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
78 damage
02Turn 2250 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Regent of the Abysses
QuakecryRegent of the Abysses
52 damageEarth +3 · Shadow +3
Golden Boar
Earth ShakerGolden Boar
87 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
111 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3113 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
113 damage
04Turn 4345 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Regent of the Abysses
QuakecryRegent of the Abysses
73 damageEarth +3 · Shadow +3
Golden Boar
Earth ShakerGolden Boar
128 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
144 damage
05Turn 5144 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
144 damage
06Turn 6432 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
157 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
97 damageEarth +3 · Shadow +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
178 damage
07Turn 7180 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
180 damage
08Turn 8314 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
198 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
116 damageEarth +3 · Shadow +3
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,102 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
863 damage
Golden Boar
Earth ShakerGolden Boar
239 damageEarth +2