- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Master Amphibian
Commando Gerz + Master Amphibian (with Golden Boar and Regent of the Abysses) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 10.6 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT6to buy
- QuakecryabilityDeck core
- Replace : EngulfmentT8to buy
- Replace : Ancient HealingT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Earthheart
- T6Multiplier
- T8Earthheart
- T10Berserk
Vampirism
Master Amphibian · Common
Earthheart
Master Amphibian · Rare
Replace : Erosion
Multiplier
Golden Boar · Rare
Earthheart
Regent of the Abysses · Epic
Replace : Engulfment (ability)
Berserk
Regent of the Abysses · Epic
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +19.2% → +0%
Avoid for this deck
Fireheart · Natureheart · Shapeshifter · Optimisation · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.1% · 10.9 turnsSecond +0.1% · 11 turns
- Fragile deck+22.9%8.9 turns · strength
- Tank deck-25.9%13.7 turns · weakness
- Resists Fire0%10.4 turns
- Resists Water-5%10.8 turns · weakness
- Resists Earth-18.8%12.8 turns · weakness
- Resists Nature0%10.4 turns
- Resists Shadow-4.4%10.7 turns
- Resists Light-1.3%10.6 turns
Strengths
- 3 cards generate bonuses.
- 320 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.8 turns.
- Struggles against a deck resisting Water: elimination in 10.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 2.
Damage
Miasmas of Wisdom (Master Amphibian): 32% of the damage; Final Delight (Commando Gerz): 29% of the damage. 2,755 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
320 healing over the game. 6,743 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2250 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4345 damage
06Turn 6432 damage
08Turn 8314 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.