- Word-ChewabilityDeck core
- toxReplaceable
- Replace : ShadowheartT4to buy
Pyro + Yotaru
Pyro + Yotaru (with Aleera and Blue-Stone-Eater) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT6to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- Replace : ResetT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Vampirism
- T6Berserk
- T8Fireheart
Poison
Pyro · Common
Vampirism
Aleera, Nightmare-Eater · Common
Replace : Shadowheart
Berserk
Pyro · Rare
Fireheart
Blue-Stone-Eater · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +5.3% → +1.5%
Avoid for this deck
AoE · Bomba · Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -20.9% · 8.2 turnsSecond +20.9% · 6.2 turns
- Fragile deck+33.1%5.4 turns · strength
- Tank deck-9.1%8.5 turns · weakness
- Resists Fire-2.7%7.4 turns
- Resists Water0%7.1 turns
- Resists Earth-1.1%7.2 turns
- Resists Nature0%7.1 turns
- Resists Shadow-4.7%7.8 turns
- Resists Light0%7.1 turns
Strengths
- Eliminates the opponent in 7.1 turns.
- No weakness against element-resistant decks.
Weak spots
- No healing.
- Only one generator: Pyro.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: damage peak (1,441).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedTransition
Yotaru, LeafguardWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedInscribed
Blue-Stone-EaterThe card is immune to Vanish effects
RecommendedHow it wins
Generation
Pyro (+7 Fire). First bonuses on turn 1.
Damage
Word-Chew (Aleera, Nightmare-Eater): 69% of the damage; Conflagration (Pyro): 24% of the damage. 3,040 useful damage, opponent eliminated in 7.1 turns.
Survival
No healing: with 2,667 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2285 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3252 damage
04Turn 4651 damage
06Turn 61,285 damage
08Turn 81,441 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.