- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Commando Gerz + Blue-Stone-Eater
Commando Gerz + Blue-Stone-Eater (with Earth King and Armadillo Warrior) is the 11th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Aggro deck in Earth, estimated elimination in 7 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- toxDeck core
- toxDeck core
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4skip
- T6skip
Poison
Armadillo Warrior · Common
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Camouflage · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Optimisation · Reflection · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.4% · 8.7 turnsSecond +0.4% · 8.6 turns
- Fragile deck+13.4%6.6 turns · strength
- Tank deck-36.9%11.8 turns · weakness
- Resists Fire0%8 turns
- Resists Water0%8 turns
- Resists Earth-28.5%10.8 turns · weakness
- Resists Nature0%8 turns
- Resists Shadow0%8 turns
- Resists Light-0.1%8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedHow it wins
Generation
Commando Gerz (+9 Earth, +9 Light); Earth King (+11 Earth). First bonuses on turn 2.
Damage
Sandstorm (Armadillo Warrior): 47% of the damage; Rock-Swallower (Blue-Stone-Eater): 42% of the damage. 3,040 useful damage, opponent eliminated in 7 turns.
Survival
No healing: with 5,181 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3450 damage
06Turn 6966 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.