- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Armadillo Warrior + Blue-Stone-Eater
Armadillo Warrior + Blue-Stone-Eater (with Earth King and Golden Boar) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth, estimated elimination in 10.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- toxReplaceable
- Replace : ResetT6to buy
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT4to buy
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Earthheart
- T8skip
- T10skip
Poison
Armadillo Warrior · Common
Graveyard
Golden Boar · Rare
Earthheart
Blue-Stone-Eater · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +30.5% → +0.1%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.7% · 10.4 turnsSecond -0.7% · 10.5 turns
- Fragile deck+31.6%7.1 turns · strength
- Tank deck-33.8%14.3 turns · weakness
- Resists Fire0%9.9 turns
- Resists Water0%9.9 turns
- Resists Earth-28.9%13.4 turns · weakness
- Resists Nature0%9.9 turns
- Resists Shadow0%9.9 turns
- Resists Light0%9.9 turns
Strengths
- 2 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.4 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Golden Boar).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Armor
Armadillo WarriorWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
Golden Boar (+10 Earth); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Sandstorm (Armadillo Warrior): 35% of the damage; Rock-Swallower (Blue-Stone-Eater): 28% of the damage. 2,917 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 5,704 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.