- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Golden Boar + Blue-Stone-Eater
Golden Boar + Blue-Stone-Eater (with Earth King and Mouse of the Wheat) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Earth, estimated elimination in 12.5 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- toxDeck core
- Replace : ResetT4to buy
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT2to buy
- OutbreakabilityDeck core
- Replace : VanishT8to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Optimisation
- T6Earthheart
- T8Earthheart
- T10skip
Earthheart
Golden Boar · Common
Optimisation
Blue-Stone-Eater · Rare
Replace : Reset
Earthheart
Mouse of the Wheat · Rare
Earthheart
Mouse of the Wheat · Epic
Replace : Vanish
Expected value of a random purchase, before → after this plan: +17.3% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Taunt · Reset
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.9% · 13.2 turnsSecond -3.9% · 14.8 turns
- Fragile deck+51.3%9.1 turns · strength
- Tank deck-21.5%18 turns · weakness
- Resists Fire0%13.4 turns
- Resists Water0%13.4 turns
- Resists Earth-21.6%18.1 turns · weakness
- Resists Nature0%13.4 turns
- Resists Shadow0%13.4 turns
- Resists Light0%13.4 turns
Strengths
- 3 cards generate bonuses.
- 645 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 18.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Golden Boar).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedLength
Mouse of the WheatAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedHow it wins
Generation
Golden Boar (+10 Earth); Mouse of the Wheat (+6 Earth); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Rock-Swallower (Blue-Stone-Eater): 59% of the damage; Earth Shaker (Golden Boar): 26% of the damage. 2,340 useful damage, no elimination within 10 turns (estimated around turn 13).
Survival
645 healing over the game, mostly from Mouse of the Wheat. 5,456 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3334 damage
06Turn 6819 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.