Commando Gerz + Blue-Stone-Eater

Commando Gerz + Blue-Stone-Eater (with Golden Boar and Mouse of the Wheat) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth and Light, estimated elimination in 11.4 turns; first Tox to aim for: Heart Resistance on turn 2.

IntermediateMidrangeEarthLight
DTier43.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxReplaceable
  3. Replace : ResetT4
    to buy

Mouse of the Wheat

Earth · Rare

  1. OutbreakabilityDeck core
  2. Replace : VanishT8
    to buy
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings457 Spamtons generated+97.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsHeart Resistance
  2. T4Luck 4 · 106 SpamtonsOptimisation
  3. T6Luck 6 · 215 SpamtonsEarthheart
  4. T8Luck 8 · 418 SpamtonsEarthheart
  5. T10Luck 10 · 457 SpamtonsBerserk
T2

Heart Resistance

Golden Boar · Common

+6.1%
T4

Optimisation

Blue-Stone-Eater · Rare

Replace : Reset

+23.2%
T6

Earthheart

Mouse of the Wheat · Rare

+26.1%
T8

Earthheart

Mouse of the Wheat · Epic

Replace : Vanish

+34.1%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+8.2%

Expected value of a random purchase, before → after this plan: +23.6% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Reset · Temporality

Theoretical score8,874
Estimated elimination11.4 turns
Effective HP6,051
Healing720
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.4% · 13.2 turnsSecond -0.4% · 13.3 turns

Strengths

  • 3 cards generate bonuses.
  • 720 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 16.3 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. Turn 10: damage peak (1,085).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Phoenix Feather

Blue-Stone-Eater

50% chance to regain the Phoenix passive once used.

Recommended

Luminous Field

Mouse of the Wheat

Light bonus (+7).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Mouse of the Wheat (+6 Earth). First bonuses on turn 2.

Damage

Rock-Swallower (Blue-Stone-Eater): 37% of the damage; Final Delight (Commando Gerz): 34% of the damage. 2,563 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

720 healing over the game, mostly from Mouse of the Wheat. 6,051 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 274 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
74 damageEarth +2
See the rest of the planCollapse the plan+8 turns
03Turn 3360 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+308Earth +3
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
360 damage
04Turn 4115 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
115 damageEarth +2
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6747 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+458Earth +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
590 damage
Golden Boar
Earth ShakerGolden Boar
157 damageEarth +2
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8184 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
184 damageEarth +2
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,085 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
874 damage
Golden Boar
Earth ShakerGolden Boar
211 damageEarth +2