- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Blue-Stone-Eater
Commando Gerz + Blue-Stone-Eater (with Golden Boar and Mouse of the Wheat) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth and Light, estimated elimination in 11.4 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT2to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- Replace : ResetT4to buy
- OutbreakabilityDeck core
- Replace : VanishT8to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4Optimisation
- T6Earthheart
- T8Earthheart
- T10Berserk
Heart Resistance
Golden Boar · Common
Optimisation
Blue-Stone-Eater · Rare
Replace : Reset
Earthheart
Mouse of the Wheat · Rare
Earthheart
Mouse of the Wheat · Epic
Replace : Vanish
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +23.6% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.4% · 13.2 turnsSecond -0.4% · 13.3 turns
- Fragile deck+32.2%9.9 turns · strength
- Tank deck-20.8%17.3 turns · weakness
- Resists Fire0%12.5 turns
- Resists Water0%12.5 turns
- Resists Earth-17.6%16.3 turns · weakness
- Resists Nature0%12.5 turns
- Resists Shadow0%12.5 turns
- Resists Light-3.2%13.1 turns
Strengths
- 3 cards generate bonuses.
- 720 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 16.3 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 10: damage peak (1,085).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedLuminous Field
Mouse of the WheatLight bonus (+7).
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Mouse of the Wheat (+6 Earth). First bonuses on turn 2.
Damage
Rock-Swallower (Blue-Stone-Eater): 37% of the damage; Final Delight (Commando Gerz): 34% of the damage. 2,563 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
720 healing over the game, mostly from Mouse of the Wheat. 6,051 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4115 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6747 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8184 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.