- Replace : HazardoT8to buy
- BeaconabilityDeck core
- Free slotT2to buy
Commando Gerz + Abyssal Lightbearer
Commando Gerz + Abyssal Lightbearer (with Codex of Luminous Spells and Glow Glutton) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.2 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Luminescent ScriptabilityDeck core
- Replace : ImmunityT10to buy
- Free slotT4to buy
- GluttonyabilityDeck core
- toxDeck core
- Free slotT6to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Berserk
- T6Inversion
- T8Lightheart
- T10Berserk
Reflection
Abyssal Lightbearer · Common
Berserk
Codex of Luminous Spells · Rare
Inversion
Glow Glutton · Rare
Lightheart
Abyssal Lightbearer · Epic
Replace : Hazardo (ability)
Berserk
Codex of Luminous Spells · Epic
Replace : Immunity
Expected value of a random purchase, before → after this plan: +1.3% → +0%
Avoid for this deck
Bomba · Camouflage · Shadowheart · Fireheart · Natureheart · Shapeshifter · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.8% · 9.3 turnsSecond +0.8% · 9.1 turns
- Fragile deck+9.3%8 turns · strength
- Tank deck-23.7%11 turns · weakness
- Resists Fire0%8.9 turns
- Resists Water-0.5%9 turns
- Resists Earth-0.3%8.9 turns
- Resists Nature0%8.9 turns
- Resists Shadow0%8.9 turns
- Resists Light-15.9%10.3 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.2 turns.
- 2,635 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.3 turns.
How the game goes
- Turn 1: first bonuses (Codex of Luminous Spells).
- Turn 8: first big hit, Beacon (Abyssal Lightbearer).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedJudgment-8
Glow GluttonGains a random attack from the game at the start of turn 8
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Codex of Luminous Spells (+55 Light); Glow Glutton (+20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Beacon (Abyssal Lightbearer): 54% of the damage; Final Delight (Commando Gerz): 35% of the damage. 3,040 useful damage, opponent eliminated in 9.2 turns.
Survival
2,635 healing over the game, mostly from Glow Glutton. 3,925 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.