- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Abyssal Lightbearer + Glow Glutton
Abyssal Lightbearer + Glow Glutton (with Codex of Luminous Spells and Canine Specter) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Luminescent ScriptabilityDeck core
- Replace : ImmunityT10to buy
- Free slotT4to buy
- GluttonyabilityDeck core
- toxDeck core
- Free slotT6to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT8to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Ancient Healing
- T6Berserk
- T8Lightheart
- T10Berserk
Poison
Abyssal Lightbearer · Common
Ancient Healing
Codex of Luminous Spells · Rare
Berserk
Glow Glutton · Rare
Lightheart
Canine Specter · Epic
Replace : Shadowheart
Berserk
Codex of Luminous Spells · Epic
Replace : Immunity
Expected value of a random purchase, before → after this plan: +7.8% → +0.2%
Avoid for this deck
Bomba · Camouflage · Fireheart · Natureheart · Earthheart · Shapeshifter · Phoenix · Taunt · Reset · Revenge · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +16.1% · 10.1 turnsSecond -16.1% · 11.4 turns
- Fragile deck+44.7%7.8 turns · strength
- Tank deck-23%13.9 turns · weakness
- Resists Fire0%10.3 turns
- Resists Water-1.4%10.5 turns
- Resists Earth0%10.3 turns
- Resists Nature0%10.3 turns
- Resists Shadow-1.7%10.5 turns
- Resists Light-18.3%12.8 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 2,901 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.8 turns.
How the game goes
- Turn 1: first bonuses (Codex of Luminous Spells).
- Turn 8: first big hit, Beacon (Abyssal Lightbearer).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedLast Breath
Glow GluttonApplies Temporality to all your cards when this card dies
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Codex of Luminous Spells (+55 Light); Glow Glutton (+20 Light). First bonuses on turn 1.
Damage
Beacon (Abyssal Lightbearer): 53% of the damage; Bang-Boom (Canine Specter): 40% of the damage. 3,040 useful damage, opponent eliminated in 9.5 turns.
Survival
2,901 healing over the game, mostly from Glow Glutton. 2,892 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.