Lums + Abyssal Lightbearer

Lums + Abyssal Lightbearer (with Glow Glutton and Nebular Aristocrat) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (35th of 40); with these talents it is B at Bronze · Silver and B at Gold · Crystal. Midrange deck in Light, estimated elimination in 7.7 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeLight
CTier58.2% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityDeck core
  2. BeaconabilityDeck core
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings254 Spamtons generated+43% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsPoison
  2. T4Luck 4 · 94 SpamtonsInversion
  3. T6Luck 6 · 147 SpamtonsReflection
  4. T8Luck 8 · 254 SpamtonsGraveyard
T2

Poison

Abyssal Lightbearer · Common

+11.2%
T4

Inversion

Glow Glutton · Rare

+9.1%
T6

Reflection

Nebular Aristocrat · Rare

+9.8%
T8

Graveyard

Lums · Epic

+12.9%

Expected value of a random purchase, before → after this plan: +0.9% → +0%

Avoid for this deck

Camouflage · Fireheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score11,313
Estimated elimination7.7 turns
Effective HP2,319
Healing1,647
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.1% · 9 turnsSecond +1.1% · 8.8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.7 turns.
  • 1,647 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 11 turns.
  • Struggles against a deck resisting Water: elimination in 8.9 turns.
  • Relies on Beacon (Abyssal Lightbearer).

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 8: first big hit, Beacon (Abyssal Lightbearer).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Roulette

Abyssal Lightbearer

All of this card's abilities gain Echo (10%).

Recommended

Transition

Glow Glutton

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Light Heart

Lums

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+16 Light); Lums (+9 Light, +9 Shadow). First bonuses on turn 1.

Damage

Beacon (Abyssal Lightbearer): 85% of the damage; Hazardo (Abyssal Lightbearer): 9% of the damage. 3,040 useful damage, opponent eliminated in 7.7 turns.

Survival

1,647 healing over the game, mostly from Glow Glutton. 2,319 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 126 damage
Glow Glutton
GluttonyGlow Glutton
+137Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
26 damage
02Turn 277 damage
Glow Glutton
GluttonyGlow Glutton
+168Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
46 damageLight +3 · Shadow +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
31 damage
See the rest of the planCollapse the plan+8 turns
03Turn 331 damage
Glow Glutton
GluttonyGlow Glutton
+231Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
31 damage
04Turn 4771 damage
Glow Glutton
GluttonyGlow Glutton
+263Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Abyssal Lightbearer
BeaconAbyssal Lightbearer
667 damage
Lums
Silver WindLums
62 damageLight +3 · Shadow +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
42 damage
05Turn 542 damage
Glow Glutton
GluttonyGlow Glutton
+333Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
42 damage
06Turn 6130 damage
Glow Glutton
GluttonyGlow Glutton
+366Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
80 damageLight +3 · Shadow +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
50 damage
07Turn 750 damage
Glow Glutton
GluttonyGlow Glutton
+430Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
50 damage
08Turn 81,863 damage
Glow Glutton
GluttonyGlow Glutton
+462Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Abyssal Lightbearer
BeaconAbyssal Lightbearer
1,863 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.