- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Lums + Abyssal Lightbearer
Lums + Abyssal Lightbearer (with Glow Glutton and Nebular Aristocrat) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (35th of 40); with these talents it is B at Bronze · Silver and B at Gold · Crystal. Midrange deck in Light, estimated elimination in 7.7 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- GluttonyabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT6to buy
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Inversion
- T6Reflection
- T8Graveyard
Poison
Abyssal Lightbearer · Common
Inversion
Glow Glutton · Rare
Reflection
Nebular Aristocrat · Rare
Graveyard
Lums · Epic
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
Camouflage · Fireheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.1% · 9 turnsSecond +1.1% · 8.8 turns
- Fragile deck+12.1%7.1 turns · strength
- Tank deck-31%11.8 turns · weakness
- Resists Fire0%8.3 turns
- Resists Water-6.2%8.9 turns · weakness
- Resists Earth0%8.3 turns
- Resists Nature0%8.3 turns
- Resists Shadow-0.2%8.3 turns
- Resists Light-25.8%11 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.7 turns.
- 1,647 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 11 turns.
- Struggles against a deck resisting Water: elimination in 8.9 turns.
- Relies on Beacon (Abyssal Lightbearer).
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 8: first big hit, Beacon (Abyssal Lightbearer).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedTransition
Glow GluttonWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedLight Heart
LumsStart the game with the "Lightheart" passive
RecommendedHow it wins
Generation
Glow Glutton (+16 Light); Lums (+9 Light, +9 Shadow). First bonuses on turn 1.
Damage
Beacon (Abyssal Lightbearer): 85% of the damage; Hazardo (Abyssal Lightbearer): 9% of the damage. 3,040 useful damage, opponent eliminated in 7.7 turns.
Survival
1,647 healing over the game, mostly from Glow Glutton. 2,319 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 277 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4771 damage
06Turn 6130 damage
08Turn 81,863 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.