- Word-ChewabilityDeck core
- toxDeck core
- Replace : ShadowheartT6to buy
Aleera + Squall
Aleera + Squall (with Floral Giraffe and Paguroniyx) is the 7th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Midrange deck in Shadow, estimated elimination in 7.3 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Sylvan RebirthabilityDeck core
- Replace : Punching BagT4to buy
- Free slotT2to buy
- BurrowabilityDeck core
- Venomous ShearsabilityDeck core
- toxDeck core
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Shadowheart
- T8Berserk
Berserk
Floral Giraffe · Common
Berserk
Floral Giraffe · Rare
Replace : Punching Bag
Shadowheart
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.6% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Waterheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Punching Bag · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.2% · 8.2 turnsSecond +3.2% · 7.5 turns
- Fragile deck+10.9%5.6 turns · strength
- Tank deck-41.6%11.8 turns · weakness
- Resists Fire-2.4%7.2 turns
- Resists Water0%6.9 turns
- Resists Earth0%6.9 turns
- Resists Nature0%6.9 turns
- Resists Shadow-36.8%11.1 turns · weakness
- Resists Light-2.4%7.2 turns
Strengths
- Eliminates the opponent in 7.3 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 11.1 turns.
- No healing.
- Only one generator: Squall, Emissary of Nightmares.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,475).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
Floral GiraffeIncreases the max HP of all other allied cards by (+100)
RecommendedSoul Vitality
PaguroniyxWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+6 Fire, +6 Light). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 85% of the damage; Venomous Shears (Paguroniyx): 5% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.
Survival
No healing: with 6,026 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2337 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3112 damage
04Turn 4785 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 61,475 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8743 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.