- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- toxDeck core
Sky Dragon + Imaginary Panther
Sky Dragon + Imaginary Panther (with Nature King and Astral Healer of the Woods) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 10.9 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Crazy SpeedabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
- Magic LeafabilityDeck core
- toxReplaceable
- Replace : LuckyT6to buy
- Replace : Dazzling BreathT8to buy
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Graveyard
- T6Natureheart
- T8Multiplier
- T10skip
Natureheart
Imaginary Panther · Common
Graveyard
Imaginary Panther · Rare
Natureheart
Astral Healer of the Woods · Epic
Replace : Lucky
Multiplier
Sky Dragon · Rare
Replace : Dazzling Breath (ability)
Expected value of a random purchase, before → after this plan: +26.8% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Earthheart · Shapeshifter · Optimisation · Taunt · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +13.2% · 11.1 turnsSecond -13.2% · 11.5 turns
- Fragile deck+60%7.8 turns · strength
- Tank deck-69.6%15.1 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water0%10.6 turns
- Resists Earth0%10.6 turns
- Resists Nature-69.5%14.8 turns · weakness
- Resists Shadow0%10.6 turns
- Resists Light-5.6%11 turns · weakness
Strengths
- 2 cards generate bonuses.
- 661 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14.8 turns.
- Struggles against a deck resisting Light: elimination in 11 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 4: first bonuses (Sky Dragon).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 6: damage peak (817).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Nature KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedRoulette
Imaginary PantherAll of this card's abilities gain Echo (10%).
RecommendedEvolution
Astral Healer of the WoodsIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Sky Dragon (+16 Nature); Nature King (+22 Nature). First bonuses on turn 4.
Damage
Call of the Forest (Sky Dragon): 52% of the damage; Crazy Speed (Imaginary Panther): 29% of the damage. 2,669 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
661 healing over the game, mostly from Astral Healer of the Woods. 3,111 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.