Sky Dragon + Imaginary Panther

Sky Dragon + Imaginary Panther (with Nature King and Astral Healer of the Woods) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 10.9 turns; first Tox to aim for: Natureheart on turn 2.

Advanced collectionMidrangeNature
DTier28.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Nature King

Nature · Epic

  1. Blade-NabilityDeck core
  2. Floral ChoiceabilityDeck core
  3. toxDeck core

Imaginary Panther

Nature · Epic

  1. Crazy SpeedabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Astral Healer of the Woods

Nature · Rare

  1. Magic LeafabilityDeck core
  2. toxReplaceable
  3. Replace : LuckyT6
    to buy

Sky Dragon

Light · Common

  1. Replace : Dazzling BreathT8
    to buy
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings422 Spamtons generated+133.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 69 SpamtonsNatureheart
  2. T4Luck 6 · 142 SpamtonsGraveyard
  3. T6Luck 9 · 258 SpamtonsNatureheart
  4. T8Luck 11 · 367 SpamtonsMultiplier
  5. T10Luck 13 · 422 Spamtonsskip
T2

Natureheart

Imaginary Panther · Common

+46.5%
T4

Graveyard

Imaginary Panther · Rare

+19.6%
T6

Natureheart

Astral Healer of the Woods · Epic

Replace : Lucky

+41.6%
T8

Multiplier

Sky Dragon · Rare

Replace : Dazzling Breath (ability)

+25.4%

Expected value of a random purchase, before → after this plan: +26.8% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Earthheart · Shapeshifter · Optimisation · Taunt · Avenger

Theoretical score6,994
Estimated elimination10.9 turns
Effective HP3,111
Healing661
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +13.2% · 11.1 turnsSecond -13.2% · 11.5 turns

Strengths

  • 2 cards generate bonuses.
  • 661 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 14.8 turns.
  • Struggles against a deck resisting Light: elimination in 11 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 4: first bonuses (Sky Dragon).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 6: damage peak (817).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Focus

Nature King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Roulette

Imaginary Panther

All of this card's abilities gain Echo (10%).

Recommended

Evolution

Astral Healer of the Woods

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

How it wins

Generation

Sky Dragon (+16 Nature); Nature King (+22 Nature). First bonuses on turn 4.

Damage

Call of the Forest (Sky Dragon): 52% of the damage; Crazy Speed (Imaginary Panther): 29% of the damage. 2,669 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

661 healing over the game, mostly from Astral Healer of the Woods. 3,111 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 141 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+71
Imaginary Panther
Crazy SpeedImaginary Panther
41 damage
02Turn 246 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+84
Imaginary Panther
Crazy SpeedImaginary Panther
46 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3115 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+97
Nature King
Blade-NNature King
60 damage
Imaginary Panther
Crazy SpeedImaginary Panther
55 damage
04Turn 4366 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+111
Sky Dragon
Call of the ForestSky Dragon
253 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
39 damage
Imaginary Panther
Crazy SpeedImaginary Panther
74 damage
05Turn 5120 damage
Nature King
Floral ChoiceNature King
Nature +11
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+222
Imaginary Panther
Crazy SpeedImaginary Panther
120 damage
06Turn 6818 damage
Sky Dragon
Call of the ForestSky Dragon
476 damageNature +4
Nature King
Blade-NNature King
159 damage
Sky Dragon
Dazzling BreathSky Dragon
40 damage
Imaginary Panther
Crazy SpeedImaginary Panther
143 damage
07Turn 7574 damage
Sky Dragon
Call of the ForestSky Dragon
410 damageNature +4
Imaginary Panther
Crazy SpeedImaginary Panther
164 damage
08Turn 8169 damage
Imaginary Panther
Crazy SpeedImaginary Panther
169 damage
09Turn 9573 damage
Sky Dragon
Call of the ForestSky Dragon
320 damageNature +4
Nature King
Blade-NNature King
213 damage
Sky Dragon
Dazzling BreathSky Dragon
40 damage
10Turn 100 damage
Nature King
Floral ChoiceNature King
Nature +11