- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotto buy
Yotaru + Scorch
Yotaru + Scorch (with Master Amphibian and Pyro) is the 7th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck across 3 elements, estimated elimination in 6.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- FlameflowabilityDeck core
- toxReplaceable
- Free slotto buy
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Multiplier
- T6Berserk
Poison
Pyro · Common
Multiplier
Pyro · Rare
Berserk
Master Amphibian · Rare
Replace : Erosion
Expected value of a random purchase, before → after this plan: +2.2% → +0%
Avoid for this deck
AoE · Bomba · Graveyard · Shadowheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 7.2 turnsSecond +2.1% · 6.8 turns
- Fragile deck+10.1%5.9 turns · strength
- Tank deck-27.7%8.5 turns · weakness
- Resists Fire-10%7.6 turns · weakness
- Resists Water-2.2%7 turns
- Resists Earth-2.2%7 turns
- Resists Nature0%6.8 turns
- Resists Shadow0%6.8 turns
- Resists Light0%6.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.9 turns.
- 108 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.6 turns.
- Relies on Conflagration (Pyro).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 4: first big hit, Conflagration (Pyro).
- Turn 7: damage peak (757).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedEvolution
Scorch, the Ignited LizardsIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+21 Fire, +21 Water, +21 Earth); Pyro (+7 Fire). First bonuses on turn 1.
Damage
Conflagration (Pyro): 69% of the damage; Miasmas of Wisdom (Master Amphibian): 31% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.
Survival
108 healing over the game. 3,588 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1144 damage
02Turn 2236 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3288 damage
04Turn 4418 damage
05Turn 5491 damage
06Turn 6665 damage
07Turn 7757 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.