Pyro + Yotaru

Pyro + Yotaru (with Medusine Thorn and Scorch) is the 7th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Elemental ramp deck in Fire and Water, estimated elimination in 7.3 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampFireWater
ATier80.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Yotaru, Leafguard

Nature · Common

  1. ProtectabilityDeck core
  2. EarthguardabilityDeck core
  3. BoostguardabilityDeck core

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxReplaceable

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT8
    to buy
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings260 Spamtons generated+32.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsPoison
  2. T4Luck 4 · 122 SpamtonsMultiplier
  3. T6Luck 6 · 189 SpamtonsFireheart
  4. T8Luck 8 · 260 SpamtonsFireheart
T2

Poison

Pyro · Common

+6.7%
T4

Multiplier

Pyro · Rare

+12.7%
T6

Fireheart

Scorch, the Ignited Lizards · Rare

+5.6%
T8

Fireheart

Scorch, the Ignited Lizards · Epic

Replace : Ancient Healing

+7.8%

Expected value of a random purchase, before → after this plan: +2.9% → +0.4%

Avoid for this deck

AoE · Bomba · Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger

Theoretical score13,547
Estimated elimination7.3 turns
Effective HP3,303
Healing756
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.8% · 7.4 turnsSecond +1.8% · 6.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.3 turns.
  • 756 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.5 turns.
  • Relies on Conflagration (Pyro).

How the game goes

  1. Turn 1: first bonuses (Pyro).
  2. Turn 4: first big hit, Conflagration (Pyro).
  3. Turn 6: damage peak (718).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Shared Shield

Yotaru, Leafguard

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Evolution

Scorch, the Ignited Lizards

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended
Adapt in the workshop

How it wins

Generation

Pyro (+8 Fire); Scorch, the Ignited Lizards (+24 Fire, +24 Water, +24 Earth); Medusine Thorn (+7 Fire). First bonuses on turn 1.

Damage

Conflagration (Pyro): 88% of the damage; Inflamed Toxin (Medusine Thorn): 12% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.

Survival

756 healing over the game, mostly from Medusine Thorn. 3,303 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 193 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Pyro
ConflagrationPyro
66 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
27 damage+33
02Turn 2178 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
141 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
37 damage+47
See the rest of the planCollapse the plan+8 turns
03Turn 3281 damage
Medusine Thorn
MoltMedusine Thorn
Fire +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Pyro
ConflagrationPyro
234 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
47 damage+87
04Turn 4436 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
377 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
59 damage+102
05Turn 5507 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Pyro
ConflagrationPyro
437 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
70 damage+116
06Turn 6719 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
ProtectYotaru, Leafguard
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
637 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
82 damage+131
07Turn 7634 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
541 damageFire +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
93 damage+145
08Turn 8491 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
491 damageFire +1
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.