Pyro + Scorch

Pyro + Scorch (with Apprentice of Death and Keria) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (22nd of 40); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck in Fire and Shadow, estimated elimination in 6.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateAggro / burstFireShadow
CTier63.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT2
    to buy
  3. Free slotT4
    to buy

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT6
    to buy
  3. Free slot
    to buy

Keria

Fire · Rare

  1. Allied FireabilityDeck core
  2. IgnitionabilityDeck core
  3. Free slot
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings340 Spamtons generated+40.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsGraveyard
  2. T4Luck 4 · 218 SpamtonsBerserk
  3. T6Luck 6 · 319 SpamtonsMultiplier
T2

Graveyard

Scorch, the Ignited Lizards · Common

Replace : Ancient Healing

+18.5%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+13.1%
T6

Multiplier

Pyro · Rare

+8.9%

Expected value of a random purchase, before → after this plan: +7.7% → +1.6%

Theoretical score11,640
Estimated elimination6.3 turns
Effective HP2,566
Healing42
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5.8% · 7.4 turnsSecond -5.8% · 8.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 6.3 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.9 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.4 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (843).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Shared Shield

Keria

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Pyro (+6 Fire). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 61% of the damage; Conflagration (Pyro): 39% of the damage. 2,920 useful damage, opponent eliminated in 6.3 turns.

Survival

42 healing over the game. 2,566 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 164 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
64 damageFire +1
02Turn 291 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
IgnitionKeria
Pyro
ConflagrationPyro
91 damageFire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3516 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
Allied FireKeria
Apprentice of Death
Nocturnal BurnApprentice of Death
335 damage
Pyro
ConflagrationPyro
181 damageFire +1
04Turn 4720 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
IgnitionKeria
Apprentice of Death
Nocturnal BurnApprentice of Death
462 damage
Pyro
ConflagrationPyro
258 damageFire +1
05Turn 5844 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
546 damage
Pyro
ConflagrationPyro
298 damageFire +1
06Turn 6453 damage
Keria
Allied FireKeria
Keria
IgnitionKeria
Pyro
ConflagrationPyro
453 damageFire +1
07Turn 7736 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
736 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.