Ramp Fire / Water · Pyro

Four cards. A shared purpose.

IntermediateElemental rampFireWater
CTier66.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings208 Spamtons generated+5.8% Plan potential
T2

Stun

Pyro · Legendary

+4.1%
T4

Eternity

Pyro · Legendary

+1.7%

Expected value of a random purchase, before → after this plan: +0.1% → +0%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Temporality · Avenger

Theoretical score10,037
Estimated elimination9 turns
Effective HP2,807
Healing214

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 9 turns.
  • 214 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -12% score, elimination in 11.8 turns against that profile.
  • Sensitive to Shadow resistance: -12% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Breath-8

Keria

Gains the Elemental Breath attack at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Squall, Emissary of Nightmares, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Squall, Emissary of Nightmares have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Keria provide support or control tools. The model estimates 2,807 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 154 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
54Fire +1
02Turn 275 damage
Keria
IgnitionKeria
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
75Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3264 damage
Keria
Allied FireKeria
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
151Fire +1
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
67Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
46Light +3
04Turn 4213 damage
Keria
IgnitionKeria
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
213Fire +1
05Turn 5225 damage
Pyro
ConflagrationPyro
225Fire +1
06Turn 6500 damage
Keria
Allied FireKeria
Keria
IgnitionKeria
Pyro
ConflagrationPyro
341Fire +1
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
98Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
61Light +3
07Turn 7392 damage
Pyro
ConflagrationPyro
392Fire +1
08Turn 8587 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
429Fire +1
Keria
Elemental breathKeria
158
09Turn 9756 damage
Keria
Allied FireKeria
Pyro
ConflagrationPyro
380Fire +1
Keria
Elemental breathKeria
176
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
125Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
75Light +3
10Turn 10Simulation complete.

Simulation complete.