- ConflagrationabilityKeep
- Free slotT2to buy
- Free slotT4to buy
Ramp Fire / Water · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityKeep
- Cosmic LightabilityKeep
- toxKeep
- FlameflowabilityKeep
- toxKeep
- Free slotto buy
- Allied FireabilityKeep
- IgnitionabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Pyro · Legendary
Eternity
Pyro · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.6%9 turns
- Tank deck-12%11.7 turns · weakness
- Resists Fire-12.1%11.8 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow-11.6%10 turns · weakness
- Resists Light-11.6%10 turns · weakness
Strengths
- 3 cards with active generation.
- Estimated elimination in 9 turns.
- 214 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -12% score, elimination in 11.8 turns against that profile.
- Sensitive to Shadow resistance: -12% score, elimination in 10 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedBreath-8
KeriaGains the Elemental Breath attack at the start of turn 8
RecommendedWhy it works
Start the engine
Pyro, Squall, Emissary of Nightmares, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Squall, Emissary of Nightmares have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Keria provide support or control tools. The model estimates 2,807 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 154 damage
02Turn 275 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3264 damage
04Turn 4213 damage
06Turn 6500 damage
09Turn 9756 damage
10Turn 10Simulation complete.
Simulation complete.