Ramp Fire / Water · Pyro

Four cards. A shared purpose.

IntermediateElemental rampFireWater
BTier72% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings181 Spamtons generated+34.3% Plan potential
T2

Reset

Pyro · Epic

+11.5%
T4

Multiplier

Pyro · Rare

+22.8%

Expected value of a random purchase, before → after this plan: +1.2% → +0%

Avoid for this deck

AoE · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Revenge · Punching Bag

Theoretical score10,389
Estimated elimination9 turns
Effective HP2,340
Healing214

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 9 turns.
  • 214 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 12.1 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Shared Shield

Keria

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Pyro, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Keria provide support or control tools. The model estimates 2,340 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1111 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
56
Pyro
ConflagrationPyro
55Fire +1
02Turn 2149 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
IgnitionKeria
Pyro
ConflagrationPyro
82Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
67
See the rest of the planCollapse the plan+8 turns
03Turn 3254 damage
Keria
Allied FireKeria
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
171Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
83
04Turn 4322 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
IgnitionKeria
Pyro
ConflagrationPyro
223Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
99
05Turn 5352 damage
Pyro
ConflagrationPyro
248Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
104
06Turn 6529 damage
Keria
Allied FireKeria
Keria
IgnitionKeria
Pyro
ConflagrationPyro
393Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
136
07Turn 7574 damage
Pyro
ConflagrationPyro
430Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
144
08Turn 8490 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
326Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
164
09Turn 9421 damage
Keria
Allied FireKeria
Pyro
ConflagrationPyro
225Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
196
10Turn 10Simulation complete.

Simulation complete.