- Earth ShakerabilityDeck core
- Replace : Punching BagT8to buy
- Free slotT2to buy
Armadillo Warrior + Scorch
Armadillo Warrior + Scorch (with Golden Boar and Zayd) is the 25th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck in Earth, estimated elimination in 8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- SandstormabilityDeck core
- toxDeck core
- Free slotT4to buy
- FlameflowabilityDeck core
- toxDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Earthheart
- T8Earthheart
Graveyard
Golden Boar · Common
Multiplier
Armadillo Warrior · Rare
Earthheart
Scorch, the Ignited Lizards · Rare
Earthheart
Golden Boar · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +3.6% → +0%
Avoid for this deck
Camouflage · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.4% · 10.4 turnsSecond -1.4% · 11.1 turns
- Fragile deck+29.3%7.8 turns · strength
- Tank deck-24.7%14.8 turns · weakness
- Resists Fire-0.3%10.3 turns
- Resists Water-0.3%10.3 turns
- Resists Earth-12.1%12.8 turns · weakness
- Resists Nature-0.2%10.3 turns
- Resists Shadow-0.2%10.3 turns
- Resists Light-0.2%10.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8 turns.
- 605 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.8 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 7: first big hit, World's End (Zayd).
- Turn 8: damage peak (916).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
ZaydCritical bonus (+10%).
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Golden Boar (+8 Earth). First bonuses on turn 1.
Damage
Sandstorm (Armadillo Warrior): 53% of the damage; World's End (Zayd): 27% of the damage. 3,040 useful damage, opponent eliminated in 8 turns.
Survival
605 healing over the game. 4,725 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 176 damage
02Turn 2181 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3135 damage
04Turn 4277 damage
05Turn 5201 damage
06Turn 6293 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.