Armadillo Warrior + Scorch

Armadillo Warrior + Scorch (with Golden Boar and Zayd) is the 25th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck in Earth, estimated elimination in 8 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeEarth
DTier48.4% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT8
    to buy
  3. Free slotT2
    to buy

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings341 Spamtons generated+65.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsGraveyard
  2. T4Luck 4 · 148 SpamtonsMultiplier
  3. T6Luck 6 · 246 SpamtonsEarthheart
  4. T8Luck 8 · 341 SpamtonsEarthheart
T2

Graveyard

Golden Boar · Common

+12%
T4

Multiplier

Armadillo Warrior · Rare

+21.6%
T6

Earthheart

Scorch, the Ignited Lizards · Rare

+16.6%
T8

Earthheart

Golden Boar · Epic

Replace : Punching Bag

+15.8%

Expected value of a random purchase, before → after this plan: +3.6% → +0%

Avoid for this deck

Camouflage · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity

Theoretical score10,059
Estimated elimination8 turns
Effective HP4,725
Healing605
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.4% · 10.4 turnsSecond -1.4% · 11.1 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8 turns.
  • 605 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 12.8 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 7: first big hit, World's End (Zayd).
  3. Turn 8: damage peak (916).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Critical

Zayd

Critical bonus (+10%).

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Golden Boar (+8 Earth). First bonuses on turn 1.

Damage

Sandstorm (Armadillo Warrior): 53% of the damage; World's End (Zayd): 27% of the damage. 3,040 useful damage, opponent eliminated in 8 turns.

Survival

605 healing over the game. 4,725 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 176 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
76 damage
02Turn 2181 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Golden Boar
Earth ShakerGolden Boar
72 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
109 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3135 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Zayd
FortressZayd
Armadillo Warrior
SandstormArmadillo Warrior
135 damage
04Turn 4277 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Golden Boar
Earth ShakerGolden Boar
105 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
172 damage
05Turn 5201 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
201 damage
06Turn 6293 damage
Zayd
FortressZayd
Golden Boar
Earth ShakerGolden Boar
127 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
166 damage
07Turn 7766 damage
Zayd
World's EndZayd
592 damage
Armadillo Warrior
SandstormArmadillo Warrior
174 damage
08Turn 8268 damage
Golden Boar
Earth ShakerGolden Boar
139 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
129 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.