- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Master Amphibian + Scorch
Master Amphibian + Scorch (with Medusine Thorn and Frost & Glacier) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 11.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT8to buy
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Multiplier
- T8Berserk
- T10skip
Poison
Master Amphibian · Common
Graveyard
Scorch, the Ignited Lizards · Rare
Multiplier
Master Amphibian · Rare
Replace : Erosion
Berserk
Frost & Glacier · Epic
Replace : Erosion
Expected value of a random purchase, before → after this plan: +9.8% → +0%
Avoid for this deck
Shadowheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.5% · 11.5 turnsSecond -6.5% · 13.2 turns
- Fragile deck+27%9.4 turns · strength
- Tank deck-23.9%15.7 turns · weakness
- Resists Fire0%11.8 turns
- Resists Water-20.2%14.8 turns · weakness
- Resists Earth-4.9%12.3 turns
- Resists Nature0%11.8 turns
- Resists Shadow0%11.8 turns
- Resists Light0%11.8 turns
Strengths
- 2 cards generate bonuses.
- 831 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 2: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 6: damage peak (455).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 44% of the damage; Inflamed Toxin (Medusine Thorn): 29% of the damage. 2,593 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
831 healing over the game, mostly from Medusine Thorn. 3,535 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.