- HazardoabilityKeep
- BeaconabilityKeep
- Free slotT4to buy
Ramp Water / Fire · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dry inkabilityKeep
- toxReplaceable
- Free slotT6to buy
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
- FlameflowabilityKeep
- toxReplaceable
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
The Companion of Spirits · Epic
Replace : Immunity
Berserk
Abyssal Lightbearer · Rare
Graveyard
Chatty Octopus · Rare
Expected value of a random purchase, before → after this plan: +1.2% → +0.1%
Avoid for this deck
Brutal · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Mystery · Revenge · Punching Bag
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.2%6.7 turns · strength
- Tank deck-21.5%9.9 turns · weakness
- Resists Fire-0.1%7.8 turns
- Resists Water-16.6%9.4 turns · weakness
- Resists Earth-0.1%7.8 turns
- Resists Nature-0.1%7.8 turns
- Resists Shadow-0.1%7.8 turns
- Resists Light-1.5%7.9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7.8 turns.
- 200 healing in the simulation.
Watch points
- Sensitive to Water resistance: -17% score, elimination in 9.4 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Abyssal LightbearerWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedInversion
Chatty OctopusStart the game with the "Inversion" passive
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedWhy it works
Start the engine
Chatty Octopus, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Abyssal Lightbearer have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.
Protect the composition
Chatty Octopus provide support or control tools. The model estimates 2,207 effective HP and 200 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1109 damage
02Turn 2144 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3182 damage
04Turn 4354 damage
05Turn 5317 damage
06Turn 6435 damage
07Turn 7571 damage
08Turn 8890 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.