- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Master Amphibian + Scorch
Master Amphibian + Scorch (with Medusine Thorn and The Eye of the Mountains) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 10.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotT2to buy
- FlameflowabilityDeck core
- Replace : Ancient HealingT8to buy
- Free slotT4to buy
- RevitalizationabilityDeck core
- Replace : BerserkT10to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Multiplier
- T8Waterheart
- T10Berserk
Poison
Master Amphibian · Common
Berserk
Scorch, the Ignited Lizards · Rare
Multiplier
Master Amphibian · Rare
Replace : Erosion
Waterheart
Scorch, the Ignited Lizards · Epic
Replace : Ancient Healing
Berserk
The Eye of the Mountains · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +8.5% → +0.1%
Avoid for this deck
AoE · Shadowheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +16.2% · 11.2 turnsSecond -16.2% · 13.2 turns
- Fragile deck+45.5%9.5 turns · strength
- Tank deck-34.5%15.3 turns · weakness
- Resists Fire0%11.7 turns
- Resists Water-29.7%14.1 turns · weakness
- Resists Earth-3.7%12.4 turns
- Resists Nature0%11.7 turns
- Resists Shadow0%11.7 turns
- Resists Light0%11.7 turns
Strengths
- 2 cards generate bonuses.
- 1,263 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 6: damage peak (396).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedLength
Master AmphibianAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedCritical
The Eye of the MountainsCritical bonus (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+18 Fire, +18 Water, +18 Earth); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 60% of the damage; Inflamed Toxin (Medusine Thorn): 40% of the damage. 2,693 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
1,263 healing over the game, mostly from Medusine Thorn and The Eye of the Mountains. 2,975 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.