- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
The Companion of Spirits + Water King
The Companion of Spirits + Water King (with Chatty Octopus and Scorch) is in the SPAM 1.23 tier list at Celeste · Legend, tier D (39th of 40); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Water, estimated elimination in 8.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dry inkabilityDeck core
- toxReplaceable
- Free slotT6to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT2to buy
- FlameflowabilityDeck core
- Replace : Ancient HealingT4to buy
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
- T8Waterheart
Poison
The Companion of Spirits · Common
Replace : Immunity
Graveyard
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Berserk
Chatty Octopus · Rare
Waterheart
Scorch, the Ignited Lizards · Epic
Expected value of a random purchase, before → after this plan: +2.9% → +1.1%
Avoid for this deck
Brutal · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Smoke · Freeze · Shapeshifter · Optimisation · Taunt · Revenge · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.6% · 9.9 turnsSecond -3.6% · 10.6 turns
- Fragile deck+17.5%7.9 turns · strength
- Tank deck-33.1%14.2 turns · weakness
- Resists Fire0%9.3 turns
- Resists Water-33.2%14.2 turns · weakness
- Resists Earth0%9.3 turns
- Resists Nature0%9.3 turns
- Resists Shadow0%9.3 turns
- Resists Light0%9.3 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.9 turns.
- 404 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.2 turns.
How the game goes
- Turn 1: first bonuses (Chatty Octopus).
- Turn 6: first big hit, Small Wave (The Companion of Spirits).
- Turn 9: damage peak (853).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedShared Shield
Chatty OctopusIncreases the elemental resistances of all allied cards by (+10%).
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
Chatty Octopus (+18 Water); Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Water King (+11 Water). First bonuses on turn 1.
Damage
Small Wave (The Companion of Spirits): 47% of the damage; Hazardo (The Companion of Spirits): 38% of the damage. 2,920 useful damage, opponent eliminated in 8.9 turns.
Survival
404 healing over the game, mostly from Chatty Octopus. 2,982 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 165 damage
02Turn 286 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3208 damage
04Turn 4133 damage
05Turn 5265 damage
06Turn 6604 damage
07Turn 7488 damage
08Turn 8537 damage
09Turn 9854 damage
10Turn 10Simulation complete.
Simulation complete.