Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

IntermediateElemental rampWaterFire
BTier78% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slotT4
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxReplaceable
  3. Free slotT8
    to buy

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. toxReplaceable
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings265 Spamtons generated+36.1% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+17.4%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+8.3%
T6

Poison

Deer of Mournful Colors · Common

+7%
T8

Graveyard

Medusine Thorn · Rare

+3.4%

Expected value of a random purchase, before → after this plan: +3.1% → +0.4%

Avoid for this deck

Backlash · Random shapeshifter · Revenge · Temporality · Avenger

Theoretical score12,457
Estimated elimination7.3 turns
Effective HP2,659
Healing1,172

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.3 turns.
  • 1,172 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -12% score, elimination in 8.7 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Scorch, the Ignited Lizards.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 7.3 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.3 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,659 effective HP and 1,172 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1223 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
70+35
The Companion of Spirits
HazardoThe Companion of Spirits
52
The Companion of Spirits
Small WaveThe Companion of Spirits
42
02Turn 2255 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
69+51
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
80+40
The Companion of Spirits
HazardoThe Companion of Spirits
59
The Companion of Spirits
Small WaveThe Companion of Spirits
47
See the rest of the planCollapse the plan+8 turns
03Turn 3313 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
79+62
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
89+45
The Companion of Spirits
HazardoThe Companion of Spirits
66
The Companion of Spirits
Small WaveThe Companion of Spirits
79
04Turn 4361 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
88+73
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
99+50
The Companion of Spirits
HazardoThe Companion of Spirits
87
The Companion of Spirits
Small WaveThe Companion of Spirits
87
05Turn 5429 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
98+84
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
109+55
The Companion of Spirits
HazardoThe Companion of Spirits
95
The Companion of Spirits
Small WaveThe Companion of Spirits
127
06Turn 6538 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
108+95
The Companion of Spirits
HazardoThe Companion of Spirits
138
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
119+59
The Companion of Spirits
Small WaveThe Companion of Spirits
173
07Turn 7639 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
118+105
The Companion of Spirits
HazardoThe Companion of Spirits
168
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
129+64
The Companion of Spirits
Small WaveThe Companion of Spirits
224
08Turn 8128 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
128+116
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.