- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Master Thronebéur and Cloudy Rodent) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Bang-BoomabilityDeck core
- Replace : ShadowheartT10to buy
- toxReplaceable
- Replace : SlowingT6to buy
- Luminous HammerabilityDeck core
- Free slotT2to buy
- LightningabilityDeck core
- Replace : TauntT4to buy
- Replace : AoET8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Phoenix
- T6Lightheart
- T8Bomba
- T10Poison
Ancient Healing
Master Thronebéur · Common
Phoenix
Cloudy Rodent · Rare
Replace : Taunt
Lightheart
Master Thronebéur · Rare
Replace : Slowing (ability)
Bomba
Cloudy Rodent · Epic
Replace : AoE
Poison
Canine Specter · Common
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +1.9% → +0%
Avoid for this deck
Waterheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 10.1 turnsSecond +2.3% · 9.7 turns
- Fragile deck+11.8%8.7 turns · strength
- Tank deck-24.7%11.7 turns · weakness
- Resists Fire0%9.5 turns
- Resists Water0%9.5 turns
- Resists Earth-1.3%9.6 turns
- Resists Nature0%9.5 turns
- Resists Shadow-2.6%9.8 turns
- Resists Light-16%10.8 turns · weakness
Strengths
- Eliminates the opponent in 9.6 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.8 turns.
- No healing.
- Only one generator: Commando Gerz.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Lightning (Cloudy Rodent).
- Turn 10: damage peak (1,264).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
Master ThronebéurGain (+3) in each element.
RecommendedEvolution
Cloudy RodentIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 53% of the damage; Final Delight (Commando Gerz): 22% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
No healing: with 5,405 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2336 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4746 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6494 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8504 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.