- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Hatchlings of Midas and Master Thronebéur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Bang-BoomabilityDeck core
- Replace : ShadowheartT4to buy
- Replace : LightheartT8to buy
- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT2to buy
- SlowingabilityDeck core
- Luminous HammerabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Multiplier
- T6Lightheart
- T8Lightheart
- T10Berserk
Lightheart
Hatchlings of Midas · Common
Multiplier
Canine Specter · Rare
Replace : Shadowheart
Lightheart
Master Thronebéur · Rare
Lightheart
Canine Specter · Epic
Replace : Lightheart
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.6% → +0%
Avoid for this deck
Waterheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 9.8 turnsSecond +3.8% · 9.1 turns
- Fragile deck+4.8%8.8 turns
- Tank deck-22.9%11.1 turns · weakness
- Resists Fire0%9.1 turns
- Resists Water0%9.1 turns
- Resists Earth+0.4%9.1 turns
- Resists Nature0%9.1 turns
- Resists Shadow-1.4%9.2 turns
- Resists Light-16%10.2 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 364 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.2 turns.
- Relies on Bang-Boom (Canine Specter).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 6: first big hit, Bang-Boom (Canine Specter).
- Turn 10: damage peak (1,530).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+15%).
RecommendedReckless
Hatchlings of MidasImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedMulti Start
Master ThronebéurGain (+3) in each element.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Hatchlings of Midas (+12 Light). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 68% of the damage; Final Delight (Commando Gerz): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
364 healing over the game, mostly from Hatchlings of Midas. 5,969 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2182 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4354 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6603 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8767 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.