- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Ephial and Master Thronebéur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Midrange deck in Light and Shadow, estimated elimination in 9.9 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT6to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT10to buy
- Replace : LightheartT8to buy
- Replace : SlowingT4to buy
- Luminous HammerabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Reflection
- T6Lightheart
- T8Lightheart
- T10Shadowheart
Lightheart
Master Thronebéur · Common
Reflection
Master Thronebéur · Rare
Replace : Slowing (ability)
Lightheart
Ephial · Rare
Replace : Reset
Lightheart
Canine Specter · Epic
Replace : Lightheart
Shadowheart
Canine Specter · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +1.7% → +0.1%
Avoid for this deck
Brutal · Waterheart · Fireheart · Erosion · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 10.5 turnsSecond 0% · 10.5 turns
- Fragile deck+6.1%9 turns · strength
- Tank deck-27.9%13.5 turns · weakness
- Resists Fire0%9.6 turns
- Resists Water0%9.6 turns
- Resists Earth-9.7%10.4 turns · weakness
- Resists Nature-4.3%10 turns
- Resists Shadow-15.5%11 turns · weakness
- Resists Light-21.1%11.9 turns · weakness
Strengths
- Eliminates the opponent in 9.9 turns.
- 1,453 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.9 turns.
- Struggles against a deck resisting Shadow: elimination in 11 turns.
- Only one generator: Commando Gerz.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 8: first big hit, Bang-Boom (Canine Specter).
- Turn 10: damage peak (1,326).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
Master ThronebéurGain (+3) in each element.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 58% of the damage; Final Delight (Commando Gerz): 26% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.
Survival
1,453 healing over the game, mostly from Ephial. 7,070 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4383 damage
06Turn 6420 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8607 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.