Canine Specter + Master Thronebéur

Canine Specter + Master Thronebéur (with Ameru and Commando Gerz) is the 23rd deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck across 3 elements, estimated elimination in 9.5 turns; first Tox to aim for: Reflection on turn 2.

IntermediateElemental rampLightEarth
DTier48.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT10
    to buy
  3. Replace : LightheartT8
    to buy

Master Thronebéur

Light · Common

  1. Replace : SlowingT4
    to buy
  2. Luminous HammerabilityDeck core
  3. Free slotT6
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT2
    to buy
  3. toxReplaceable

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings404 Spamtons generated+51.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 71 SpamtonsReflection
  2. T4Luck 4 · 146 SpamtonsBerserk
  3. T6Luck 6 · 260 SpamtonsPhoenix
  4. T8Luck 8 · 363 SpamtonsLightheart
  5. T10Luck 10 · 404 SpamtonsShadowheart
T2

Reflection

Ameru · Common

Replace : Smoke

+7.4%
T4

Berserk

Master Thronebéur · Rare

Replace : Slowing (ability)

+7.6%
T6

Phoenix

Master Thronebéur · Rare

+13%
T8

Lightheart

Canine Specter · Epic

Replace : Lightheart

+15.5%
T10

Shadowheart

Canine Specter · Epic

Replace : Shadowheart

+7.7%

Expected value of a random purchase, before → after this plan: +2% → +0%

Avoid for this deck

Brutal · Waterheart · Fireheart · Natureheart · Erosion · Shapeshifter · Multiplier · Optimisation · Poison · Reset · Temporality

Theoretical score9,821
Estimated elimination9.5 turns
Effective HP5,613
Healing0
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.4% · 10.7 turnsSecond +1.4% · 10.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.5 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Light: elimination in 12.2 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.8 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 8: first big hit, Bang-Boom (Canine Specter).
  3. Turn 10: damage peak (1,877).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Multi Start

Master Thronebéur

Gain (+3) in each element.

Recommended

Corrosion

Ameru

Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Ameru (+4 Light, +4 Water, +4 Shadow). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 64% of the damage; Final Delight (Commando Gerz): 27% of the damage. 2,920 useful damage, opponent eliminated in 9.5 turns.

Survival

No healing: with 5,613 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2154 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
154 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3198 damage
Ameru
Smoky DreamAmeru
106 damageLight +4 · Water +4 · Shadow +4
Master Thronebéur
Luminous HammerMaster Thronebéur
92 damage
04Turn 4317 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Thronebéur
SlowingMaster Thronebéur
Canine Specter
Bang-BoomCanine Specter
317 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6646 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
503 damage
Master Thronebéur
Luminous HammerMaster Thronebéur
143 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8738 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Thronebéur
SlowingMaster Thronebéur
Canine Specter
Bang-BoomCanine Specter
738 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,878 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,067 damage
Canine Specter
Bang-BoomCanine Specter
811 damage