Commando Gerz + Canine Specter

Commando Gerz + Canine Specter (with Master Thronebéur and Squall) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Lightheart on turn 2.

IntermediateElemental rampLightEarth
CTier57.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : LightheartT8
    to buy

Master Thronebéur

Light · Common

  1. Replace : SlowingT4
    to buy
  2. Luminous HammerabilityDeck core
  3. Free slotT2
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings343 Spamtons generated+43.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsLightheart
  2. T4Luck 4 · 118 SpamtonsBerserk
  3. T6Luck 6 · 233 SpamtonsShadowheart
  4. T8Luck 8 · 286 SpamtonsLightheart
  5. T10Luck 10 · 343 SpamtonsBerserk
T2

Lightheart

Master Thronebéur · Common

+6.5%
T4

Berserk

Master Thronebéur · Rare

Replace : Slowing (ability)

+8.1%
T6

Shadowheart

Canine Specter · Rare

Replace : Shadowheart

+3.9%
T8

Lightheart

Canine Specter · Epic

Replace : Lightheart

+12%
T10

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+13.4%

Expected value of a random purchase, before → after this plan: +1.8% → +0%

Avoid for this deck

Brutal · Waterheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger

Theoretical score10,585
Estimated elimination9.6 turns
Effective HP6,034
Healing0
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.4% · 10.2 turnsSecond +1.4% · 10 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.6 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Light: elimination in 11.3 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.4 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Canine Specter

Increases this card’s elemental resistances by (+15%).

Recommended

Multi Start

Master Thronebéur

Gain (+3) in each element.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Squall, Emissary of Nightmares (+9 Light, +9 Fire). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 45% of the damage; Final Delight (Commando Gerz): 27% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.

Survival

No healing: with 6,034 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2166 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
166 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3249 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
82 damageLight +3
Master Thronebéur
Luminous HammerMaster Thronebéur
96 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
71 damageFire +3
04Turn 4305 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Thronebéur
SlowingMaster Thronebéur
Canine Specter
Bang-BoomCanine Specter
305 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6679 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
351 damage
Master Thronebéur
Luminous HammerMaster Thronebéur
133 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
112 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
83 damageFire +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8409 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
409 damage
09Turn 9370 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
218 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
152 damageFire +3
10Turn 101,260 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
944 damage
Canine Specter
Bang-BoomCanine Specter
316 damage