- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Master Thronebéur and Squall) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Bang-BoomabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : LightheartT8to buy
- Replace : SlowingT4to buy
- Luminous HammerabilityDeck core
- Free slotT2to buy
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Berserk
- T6Shadowheart
- T8Lightheart
- T10Berserk
Lightheart
Master Thronebéur · Common
Berserk
Master Thronebéur · Rare
Replace : Slowing (ability)
Shadowheart
Canine Specter · Rare
Replace : Shadowheart
Lightheart
Canine Specter · Epic
Replace : Lightheart
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.8% → +0%
Avoid for this deck
Brutal · Waterheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.4% · 10.2 turnsSecond +1.4% · 10 turns
- Fragile deck+12.5%8.6 turns · strength
- Tank deck-27.8%12.7 turns · weakness
- Resists Fire-2%9.7 turns
- Resists Water0%9.6 turns
- Resists Earth-0.9%9.7 turns
- Resists Nature0%9.6 turns
- Resists Shadow-11%10.4 turns · weakness
- Resists Light-19.5%11.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.3 turns.
- Struggles against a deck resisting Shadow: elimination in 10.4 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Master ThronebéurGain (+3) in each element.
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Squall, Emissary of Nightmares (+9 Light, +9 Fire). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 45% of the damage; Final Delight (Commando Gerz): 27% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
No healing: with 6,034 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3249 damage
04Turn 4305 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6679 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.