- Bang-BoomabilityDeck core
- Replace : ShadowheartT8to buy
- Replace : LightheartT6to buy
Canine Specter + Master Thronebéur
Canine Specter + Master Thronebéur (with Thorn of Love and Commando Gerz) is in the SPAM 1.23 tier list at Celeste · Legend, tier D (40th of 40); with these talents it is C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SlowingabilityDeck core
- Luminous HammerabilityDeck core
- Free slotT2to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT4to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Lightheart
- T8Shadowheart
- T10Berserk
Graveyard
Master Thronebéur · Common
Phoenix
Thorn of Love · Common
Lightheart
Canine Specter · Rare
Replace : Lightheart
Shadowheart
Canine Specter · Epic
Replace : Shadowheart
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.7% → +0%
Avoid for this deck
Waterheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.9% · 10.6 turnsSecond +0.9% · 10.5 turns
- Fragile deck+9.7%9.2 turns · strength
- Tank deck-27.8%13.2 turns · weakness
- Resists Fire0%10 turns
- Resists Water0%10 turns
- Resists Earth-4%10.3 turns
- Resists Nature0%10 turns
- Resists Shadow-9.9%10.9 turns · weakness
- Resists Light-16.1%11.4 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.4 turns.
- Struggles against a deck resisting Shadow: elimination in 10.9 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 8: first big hit, Bang-Boom (Canine Specter).
- Turn 10: damage peak (1,679).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
Master ThronebéurGain (+3) in each element.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Bang-Boom (Canine Specter): 64% of the damage; Final Delight (Commando Gerz): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.
Survival
No healing: with 5,251 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2174 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3112 damage
04Turn 4325 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6634 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Abilities on cooldown.
Abilities on cooldown.