- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
Earth King + Protector of Ruins
Earth King + Protector of Ruins (with Thorn of Love and Zayd) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Earth, estimated elimination in 10.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- Roly-PolyabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Graveyard
- T8skip
- T10skip
Graveyard
Thorn of Love · Common
Multiplier
Protector of Ruins · Rare
Graveyard
Protector of Ruins · Rare
Expected value of a random purchase, before → after this plan: +7.2% → +0%
Avoid for this deck
Brutal · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.7% · 12.2 turnsSecond -3.7% · 13.5 turns
- Fragile deck+26.3%9.5 turns · strength
- Tank deck-33.2%17.7 turns · weakness
- Resists Fire-2%11.9 turns
- Resists Water-2%11.9 turns
- Resists Earth-27.1%16.4 turns · weakness
- Resists Nature-5.7%12.3 turns · weakness
- Resists Shadow-2%11.9 turns
- Resists Light-5.7%12.3 turns · weakness
Strengths
- 2 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Earth: elimination in 16.4 turns.
- Struggles against a deck resisting Nature: elimination in 12.3 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 7: first big hit, World's End (Zayd).
- Turn 8: damage peak (697).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedF/W-Shield
Protector of RuinsFire resistance (+25%) Water resistance (+25%)
RecommendedFocus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Earth King (+22 Earth). First bonuses on turn 1.
Damage
Roly-Poly (Protector of Ruins): 58% of the damage; World's End (Zayd): 25% of the damage. 2,667 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 3,801 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.