- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Armadillo Warrior + Golden Boar
Armadillo Warrior + Golden Boar (with Protector of Ruins and Mistress of the Purple Giraffe) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT6to buy
- Free slotT4to buy
- Roly-PolyabilityDeck core
- Free slotT8to buy
- Free slotT10to buy
- FriendshipabilityDeck core
- LoveabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Earthheart
- T6Multiplier
- T8Earthheart
- T10Graveyard
Poison
Armadillo Warrior · Common
Earthheart
Golden Boar · Rare
Multiplier
Golden Boar · Rare
Replace : Punching Bag
Earthheart
Protector of Ruins · Epic
Graveyard
Protector of Ruins · Epic
Expected value of a random purchase, before → after this plan: +13.9% → +0%
Avoid for this deck
Camouflage · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Eternity · Freeze · Shapeshifter · Optimisation · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.5% · 11.8 turnsSecond -0.5% · 11.8 turns
- Fragile deck+32.5%8.5 turns · strength
- Tank deck-25.4%15.9 turns · weakness
- Resists Fire0%11.4 turns
- Resists Water0%11.4 turns
- Resists Earth-14.9%13.6 turns · weakness
- Resists Nature0%11.4 turns
- Resists Shadow0%11.4 turns
- Resists Light0%11.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 573 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.6 turns.
How the game goes
- Turn 2: first bonuses (Golden Boar).
- Turn 6: first big hit, Sandstorm (Armadillo Warrior).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedF/W-Shield
Protector of RuinsFire resistance (+25%) Water resistance (+25%)
RecommendedShared Shield
Mistress of the Purple GiraffeIncreases the elemental resistances of all allied cards by (+5%).
RecommendedHow it wins
Generation
Golden Boar (+10 Earth); Mistress of the Purple Giraffe (+30 Earth, +30 Nature). First bonuses on turn 2.
Damage
Roly-Poly (Protector of Ruins): 45% of the damage; Earth Shaker (Golden Boar): 28% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.
Survival
573 healing over the game. 6,498 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.