- Celestial ArrowsabilityKeep
- Replace : Divine JudgmentT8to buy
- Free slotT4to buy
Ramp Light · Abyssal Lightbearer
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Luminescent ScriptabilityKeep
- toxKeep
- Free slotto buy
- Replace : HazardoT2to buy
- BeaconabilityKeep
- Free slotT6to buy
- Radiant WhisperabilityKeep
- ScreenabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Abyssal Lightbearer · Epic
Replace : Hazardo (ability)
Poison
Melody of Divinities · Common
Reset
Abyssal Lightbearer · Epic
AoE
Melody of Divinities · Rare
Replace : Divine Judgment (ability)
Expected value of a random purchase, before → after this plan: +1.1% → +0.1%
Avoid for this deck
Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+2.9%7.6 turns
- Tank deck-19.8%10 turns · weakness
- Resists Fire0%7.9 turns
- Resists Water-0.6%8 turns
- Resists Earth0%7.9 turns
- Resists Nature0%7.9 turns
- Resists Shadow0%7.9 turns
- Resists Light-19.1%9.9 turns · weakness
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.9 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Light resistance: -19% score, elimination in 9.9 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Corrupted Heart
Melody of DivinitiesStart the game with a random Rare Heart passive
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedOne Man Army
Abyssal LightbearerWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedLight Heart
Light SpiritStart the game with the "Lightheart" passive
RecommendedWhy it works
Start the engine
Melody of Divinities, Codex of Luminous Spells, Light Spirit feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Abyssal Lightbearer + Melody of Divinities have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,943 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 136 damage
02Turn 2155 damage
See the rest of the planCollapse the plan+8 turns
03Turn 349 damage
04Turn 4610 damage
05Turn 570 damage
06Turn 6388 damage
07Turn 795 damage
08Turn 81,510 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.