Ramp Light · Abyssal Lightbearer

Four cards. A shared purpose.

Advanced collectionElemental rampLight
CTier66.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Melody of Divinities

Light · Legendary

  1. Celestial ArrowsabilityKeep
  2. Replace : Divine JudgmentT8
    to buy
  3. Free slotT4
    to buy

Codex of Luminous Spells

Light · Epic

  1. Luminescent ScriptabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Abyssal Lightbearer

Water · Epic

  1. Replace : HazardoT2
    to buy
  2. BeaconabilityKeep
  3. Free slotT6
    to buy

Light Spirit

Light · Common

  1. Radiant WhisperabilityKeep
  2. ScreenabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings186 Spamtons generated+27.9% Plan potential
T2

Avenger

Abyssal Lightbearer · Epic

Replace : Hazardo (ability)

+14.4%
T4

Poison

Melody of Divinities · Common

+5.7%
T6

Reset

Abyssal Lightbearer · Epic

+2.9%
T8

AoE

Melody of Divinities · Rare

Replace : Divine Judgment (ability)

+4.9%

Expected value of a random purchase, before → after this plan: +1.1% → +0.1%

Avoid for this deck

Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality

Theoretical score11,596
Estimated elimination7.9 turns
Effective HP2,943
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -19% score, elimination in 9.9 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Corrupted Heart

Melody of Divinities

Start the game with a random Rare Heart passive

Recommended

F/W-Shield

Codex of Luminous Spells

Fire resistance (+25%) Water resistance (+25%)

Recommended

One Man Army

Abyssal Lightbearer

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Light Heart

Light Spirit

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Melody of Divinities, Codex of Luminous Spells, Light Spirit feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Abyssal Lightbearer + Melody of Divinities have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,943 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 136 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +1
Light Spirit
Radiant WhisperLight Spirit
13Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
23
02Turn 2155 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +2
Melody of Divinities
Celestial ArrowsMelody of Divinities
113
Light Spirit
Radiant WhisperLight Spirit
18Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
24
See the rest of the planCollapse the plan+8 turns
03Turn 349 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +3
Light Spirit
Radiant WhisperLight Spirit
24Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
25
04Turn 4610 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +4
Abyssal Lightbearer
BeaconAbyssal Lightbearer
353
Melody of Divinities
Celestial ArrowsMelody of Divinities
196
Light Spirit
Radiant WhisperLight Spirit
30Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
31
05Turn 570 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +5
Light Spirit
Radiant WhisperLight Spirit
38Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
32
06Turn 6388 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +6
Melody of Divinities
Celestial ArrowsMelody of Divinities
304
Light Spirit
Radiant WhisperLight Spirit
46Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
38
07Turn 795 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +7
Light Spirit
Radiant WhisperLight Spirit
56Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
39
08Turn 81,510 damage
Light Spirit
ScreenLight Spirit
Light +1
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +8
Abyssal Lightbearer
BeaconAbyssal Lightbearer
1,075
Melody of Divinities
Celestial ArrowsMelody of Divinities
435
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.