Ramp Light / Earth · Melody of Divinities

Four cards. A shared purpose.

Advanced collectionElemental rampLightEarth
CTier57.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Melody of Divinities

Light · Legendary

  1. Celestial ArrowsabilityKeep
  2. Divine JudgmentabilityKeep
  3. Free slotT2
    to buy

Light Spirit

Light · Common

  1. Radiant WhisperabilityKeep
  2. ScreenabilityKeep
  3. Free slot
    to buy

Pyrokinetic Sorceress

Fire · Common

  1. Enchanted FlameabilityKeep
  2. Solid VeilabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings200 Spamtons generated+2.4% Plan potential
T2

Stun

Melody of Divinities · Legendary

+2.4%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,445
Estimated elimination11.1 turns
Effective HP6,418
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -25% score, elimination in 16.2 turns against that profile.
  • No healing in the simulation.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Earth axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 11.1 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Legacy

Melody of Divinities

Gain (+50) Spamton when this card is killed.

Recommended

Cavalry

Light Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Light Heart

Pyrokinetic Sorceress

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Melody of Divinities, Light Spirit, Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Melody of Divinities + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,521 useful simulated damage, with elimination estimated at 11.1 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 6,418 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 115 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Light Spirit
Radiant WhisperLight Spirit
15Light +1
02Turn 2159 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Melody of Divinities
Celestial ArrowsMelody of Divinities
137
Light Spirit
Radiant WhisperLight Spirit
22Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 3115 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
88
Light Spirit
Radiant WhisperLight Spirit
27Light +1
04Turn 4255 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Melody of Divinities
Celestial ArrowsMelody of Divinities
221
Light Spirit
Radiant WhisperLight Spirit
34Light +1
05Turn 538 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Light Spirit
Radiant WhisperLight Spirit
38Light +1
06Turn 6445 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
138
Melody of Divinities
Celestial ArrowsMelody of Divinities
307
07Turn 70 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
08Turn 8351 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Melody of Divinities
Celestial ArrowsMelody of Divinities
351
09Turn 9167 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
167
10Turn 101,336 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Melody of Divinities
Divine JudgmentMelody of Divinities
Commando Gerz
Final DelightCommando Gerz
915
Melody of Divinities
Celestial ArrowsMelody of Divinities
421