- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
Ramp Light / Earth · Melody of Divinities
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Celestial ArrowsabilityKeep
- Divine JudgmentabilityKeep
- Free slotT2to buy
- Radiant WhisperabilityKeep
- ScreenabilityKeep
- Free slotto buy
- Enchanted FlameabilityKeep
- Solid VeilabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Melody of Divinities · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0.1%
Avoid for this deck
Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1%10 turns
- Tank deck-25.6%16.3 turns · weakness
- Resists Fire0%11.1 turns
- Resists Water0%11.1 turns
- Resists Earth0%11.1 turns
- Resists Nature0%11.1 turns
- Resists Shadow0%11.1 turns
- Resists Light-25.2%16.2 turns · weakness
Strengths
- 4 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Light resistance: -25% score, elimination in 16.2 turns against that profile.
- No healing in the simulation.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light / Earth axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 11.1 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedLegacy
Melody of DivinitiesGain (+50) Spamton when this card is killed.
RecommendedCavalry
Light SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedLight Heart
Pyrokinetic SorceressStart the game with the "Lightheart" passive
RecommendedWhy it works
Start the engine
Commando Gerz, Melody of Divinities, Light Spirit, Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Melody of Divinities + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,521 useful simulated damage, with elimination estimated at 11.1 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 6,418 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.