Ramp Light / Earth · Commando Gerz

Four cards. A shared purpose.

IntermediateElemental rampLightEarth
CTier67.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxKeep

Light Spirit

Light · Common

  1. Radiant WhisperabilityKeep
  2. ScreenabilityKeep
  3. Free slotT4
    to buy

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityKeep
  2. Thoughtful AidabilityKeep
  3. Free slotT2
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings183 Spamtons generated+5.1% Plan potential
T2

Stun

Wyrmling of Lights · Legendary

+3.2%
T4

Berserk

Light Spirit · Rare

+2%

Expected value of a random purchase, before → after this plan: +0.5% → +0%

Avoid for this deck

Waterheart · Fireheart · Natureheart · Backlash · Random shapeshifter · Temporality

Theoretical score11,675
Estimated elimination8 turns
Effective HP5,094
Healing125

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • Estimated elimination in 8 turns.
  • 125 healing in the simulation.

Watch points

  • Sensitive to Light resistance: -18% score, elimination in 9.9 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

One Man Army

Canine Specter

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Light Heart

Light Spirit

Start the game with the "Lightheart" passive

Recommended

New Life

Wyrmling of Lights

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Canine Specter, Light Spirit, Wyrmling of Lights feed the composition with bonuses. The main axes are Light / Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Commando Gerz + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Wyrmling of Lights provide support or control tools. The model estimates 5,094 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 149 damage
Light Spirit
ScreenLight Spirit
Light +1
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
32Light +1
Light Spirit
Radiant WhisperLight Spirit
17Light +1
02Turn 2188 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Light Spirit
ScreenLight Spirit
Light +1
Canine Specter
Bang-BoomCanine Specter
112
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
50Light +1
Light Spirit
Radiant WhisperLight Spirit
26Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 393 damage
Light Spirit
ScreenLight Spirit
Light +1
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
61Light +1
Light Spirit
Radiant WhisperLight Spirit
32Light +1
04Turn 4285 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Light Spirit
ScreenLight Spirit
Light +1
Canine Specter
Bang-BoomCanine Specter
164
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
80Light +1
Light Spirit
Radiant WhisperLight Spirit
41Light +1
05Turn 5138 damage
Light Spirit
ScreenLight Spirit
Light +1
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
91Light +1
Light Spirit
Radiant WhisperLight Spirit
47Light +1
06Turn 6433 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Light Spirit
ScreenLight Spirit
Light +1
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Canine Specter
Bang-BoomCanine Specter
268
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
109Light +1
Light Spirit
Radiant WhisperLight Spirit
56Light +1
07Turn 7181 damage
Light Spirit
ScreenLight Spirit
Light +1
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
120Light +1
Light Spirit
Radiant WhisperLight Spirit
61Light +1
08Turn 81,470 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Light Spirit
ScreenLight Spirit
Light +1
Commando Gerz
Final DelightCommando Gerz
932
Canine Specter
Bang-BoomCanine Specter
399
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
139Light +1
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.