Sky Dragon + Ameru

Sky Dragon + Ameru (with Nebular Aristocrat and Light Spirit) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light and Nature, estimated elimination in 8.6 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleElemental rampLightNature
CTier51.3% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Light Spirit

Light · Common

  1. Radiant WhisperabilityDeck core
  2. ScreenabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings486 Spamtons generated+21.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 75 SpamtonsGraveyard
  2. T4Luck 4 · 204 SpamtonsAoE
  3. T6Luck 6 · 337 SpamtonsPhoenix
  4. T8Luck 8 · 454 Spamtonsskip
T2

Graveyard

Nebular Aristocrat · Common

+9%
T4

AoE

Ameru · Rare

Replace : Smoke

+6.4%
T6

Phoenix

Light Spirit · Rare

+6%

Expected value of a random purchase, before → after this plan: +1.5% → +0%

Avoid for this deck

AoE · Fireheart · Earthheart · Erosion · Inversion · Shapeshifter · Mystery · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality

Theoretical score10,641
Estimated elimination8.6 turns
Effective HP2,634
Healing572
Spamtons / turn36

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 9.4 turnsSecond +3.8% · 8.7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.6 turns.
  • 572 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.4 turns.
  • Struggles against a deck resisting Light: elimination in 9.1 turns.

How the game goes

  1. Turn 1: first bonuses (Light Spirit).
  2. Turn 5: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 9: damage peak (1,170).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Corrosion

Ameru

Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Light Heart

Light Spirit

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Light Spirit (+12 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 51% of the damage; Dazzling Breath (Sky Dragon): 31% of the damage. 2,960 useful damage, opponent eliminated in 8.6 turns.

Survival

572 healing over the game. 2,634 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 112 damage
Light Spirit
ScreenLight Spirit
Light +1
Light Spirit
Radiant WhisperLight Spirit
12 damageLight +1
02Turn 215 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Light Spirit
ScreenLight Spirit
Light +1
Light Spirit
Radiant WhisperLight Spirit
15 damageLight +1
See the rest of the planCollapse the plan+8 turns
03Turn 391 damage
Light Spirit
ScreenLight Spirit
Light +1
Ameru
Smoky DreamAmeru
70 damageLight +4 · Water +4 · Shadow +4
Light Spirit
Radiant WhisperLight Spirit
21 damageLight +1
04Turn 4375 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Light Spirit
ScreenLight Spirit
Light +1
Sky Dragon
Call of the ForestSky Dragon
220 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
131 damage
Light Spirit
Radiant WhisperLight Spirit
24 damageLight +1
05Turn 5527 damage
Light Spirit
ScreenLight Spirit
Light +1
Sky Dragon
Call of the ForestSky Dragon
333 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
164 damage
Light Spirit
Radiant WhisperLight Spirit
30 damageLight +1
06Turn 6154 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Light Spirit
ScreenLight Spirit
Light +1
Ameru
Smoky DreamAmeru
115 damageLight +4 · Water +4 · Shadow +4
Light Spirit
Radiant WhisperLight Spirit
39 damageLight +1
07Turn 7705 damage
Sky Dragon
Call of the ForestSky Dragon
425 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
280 damage
08Turn 80 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
09Turn 91,170 damage
Sky Dragon
Call of the ForestSky Dragon
592 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
374 damage
Ameru
Smoky DreamAmeru
204 damageLight +4 · Water +4 · Shadow +4
10Turn 10Simulation complete.

Simulation complete.