- Smoky DreamabilityDeck core
- Replace : SmokeT4to buy
- toxReplaceable
Sky Dragon + Ameru
Sky Dragon + Ameru (with Nebular Aristocrat and Light Spirit) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light and Nature, estimated elimination in 8.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Radiant WhisperabilityDeck core
- ScreenabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4AoE
- T6Phoenix
- T8skip
Graveyard
Nebular Aristocrat · Common
AoE
Ameru · Rare
Replace : Smoke
Phoenix
Light Spirit · Rare
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
AoE · Fireheart · Earthheart · Erosion · Inversion · Shapeshifter · Mystery · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 9.4 turnsSecond +3.8% · 8.7 turns
- Fragile deck+5.9%8.1 turns · strength
- Tank deck-29%11.4 turns · weakness
- Resists Fire0%8.5 turns
- Resists Water-0.3%8.5 turns
- Resists Earth0%8.5 turns
- Resists Nature-21%10.4 turns · weakness
- Resists Shadow-0.3%8.5 turns
- Resists Light-7.4%9.1 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.6 turns.
- 572 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.4 turns.
- Struggles against a deck resisting Light: elimination in 9.1 turns.
How the game goes
- Turn 1: first bonuses (Light Spirit).
- Turn 5: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: damage peak (1,170).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Corrosion
AmeruEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedLight Heart
Light SpiritStart the game with the "Lightheart" passive
RecommendedHow it wins
Generation
Light Spirit (+12 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 51% of the damage; Dazzling Breath (Sky Dragon): 31% of the damage. 2,960 useful damage, opponent eliminated in 8.6 turns.
Survival
572 healing over the game. 2,634 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 215 damage
See the rest of the planCollapse the plan+8 turns
03Turn 391 damage
04Turn 4375 damage
05Turn 5527 damage
06Turn 6154 damage
07Turn 7705 damage
09Turn 91,170 damage
10Turn 10Simulation complete.
Simulation complete.