- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + The Companion of Spirits
Medusine Thorn + The Companion of Spirits (with Scorch and Snow Warrior) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT6to buy
- Free slotT4to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT2to buy
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
- T8Waterheart
Poison
The Companion of Spirits · Common
Replace : Immunity
Graveyard
Scorch, the Ignited Lizards · Rare
Berserk
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Waterheart
Snow Warrior · Epic
Expected value of a random purchase, before → after this plan: +8% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Natureheart · Inversion · Shapeshifter · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.2% · 10.5 turnsSecond -10.2% · 12 turns
- Fragile deck+42.9%7.5 turns · strength
- Tank deck-37.2%15.2 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water-33.9%14.3 turns · weakness
- Resists Earth-4.4%11 turns
- Resists Nature0%10.6 turns
- Resists Shadow0%10.6 turns
- Resists Light0%10.6 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.9 turns.
- 635 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.3 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 6: first big hit, Small Wave (The Companion of Spirits).
- Turn 9: damage peak (744).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedVital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Medusine Thorn (+7 Water); Snow Warrior (+9 everywhere). First bonuses on turn 1.
Damage
Small Wave (The Companion of Spirits): 34% of the damage; Hazardo (The Companion of Spirits): 29% of the damage. 2,920 useful damage, opponent eliminated in 8.9 turns.
Survival
635 healing over the game, mostly from Medusine Thorn. 2,667 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 181 damage
02Turn 2104 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3316 damage
04Turn 4231 damage
05Turn 5326 damage
06Turn 6557 damage
07Turn 7419 damage
08Turn 8476 damage
09Turn 9744 damage
10Turn 10Simulation complete.
Simulation complete.