- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Protector of Ruins
Commando Gerz + Protector of Ruins (with Thorn of Love and Snow Warrior) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 10 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roly-PolyabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT6to buy
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Multiplier
- T6Earthheart
- T8Avenger
- T10skip
Earthheart
Protector of Ruins · Common
Multiplier
Protector of Ruins · Rare
Earthheart
Thorn of Love · Rare
Avenger
Snow Warrior · Epic
Expected value of a random purchase, before → after this plan: +5.3% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.7% · 10.9 turnsSecond -5.7% · 12.5 turns
- Fragile deck+26.1%8.9 turns · strength
- Tank deck-27.6%14.9 turns · weakness
- Resists Fire0%11.3 turns
- Resists Water0%11.3 turns
- Resists Earth-19.7%13.5 turns · weakness
- Resists Nature0%11.3 turns
- Resists Shadow0%11.3 turns
- Resists Light-6.2%11.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.5 turns.
- Struggles against a deck resisting Light: elimination in 11.9 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedF/W-Shield
Protector of RuinsFire resistance (+25%) Water resistance (+25%)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedVital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Snow Warrior (+6 everywhere). First bonuses on turn 1.
Damage
Roly-Poly (Protector of Ruins): 52% of the damage; Final Delight (Commando Gerz): 36% of the damage. 3,040 useful damage, opponent eliminated in 10 turns.
Survival
No healing: with 4,737 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.