Commando Gerz + Sky Dragon

Commando Gerz + Sky Dragon (with Nebular Aristocrat and Snow Warrior) is the 21st deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is D at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 9.1 turns; first Tox to aim for: Reflection on turn 2.

AccessibleMidrangeNatureLight
CTier50.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Snow Warrior

Earth · Common

  1. EarthcleaveabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings396 Spamtons generated+10.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsReflection
  2. T4Luck 4 · 148 SpamtonsBerserk
  3. T6Luck 6 · 250 SpamtonsMystery
  4. T8Luck 8 · 353 Spamtonsskip
  5. T10Luck 10 · 396 Spamtonsskip
T2

Reflection

Snow Warrior · Common

+3.8%
T4

Berserk

Nebular Aristocrat · Common

+3.4%
T6

Mystery

Nebular Aristocrat · Rare

+2.9%

Expected value of a random purchase, before → after this plan: +3.9% → +0%

Avoid for this deck

AoE · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Earthheart · Heart Resistance · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Ancient Healing · Temporality

Theoretical score10,047
Estimated elimination9.1 turns
Effective HP4,753
Healing477
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.9% · 11.3 turnsSecond +2.9% · 10.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.1 turns.
  • 477 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 14.1 turns.
  • Struggles against a deck resisting Light: elimination in 12.5 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 5: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 6: damage peak (850).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Bomb-8

Snow Warrior

Applies the "Bomba" passive on turn 8

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Snow Warrior (+6 everywhere); Sky Dragon (+20 Nature). First bonuses on turn 2.

Damage

Call of the Forest (Sky Dragon): 57% of the damage; Final Delight (Commando Gerz): 20% of the damage. 2,920 useful damage, opponent eliminated in 9.1 turns.

Survival

477 healing over the game. 4,753 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 396 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Snow Warrior
EarthcleaveSnow Warrior
96 damage
04Turn 4449 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
327 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
122 damage
05Turn 5528 damage
Sky Dragon
Call of the ForestSky Dragon
406 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
122 damage
06Turn 6851 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
540 damageNature +4
Snow Warrior
EarthcleaveSnow Warrior
150 damage
Sky Dragon
Dazzling BreathSky Dragon
161 damage
07Turn 7461 damage
Sky Dragon
Call of the ForestSky Dragon
461 damageNature +4
08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9526 damage
Sky Dragon
Call of the ForestSky Dragon
347 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
179 damage
10Turn 10713 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
713 damage