- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Keria and Snow Warrior) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- Allied FireabilityDeck core
- IgnitionabilityDeck core
- Free slotT2to buy
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8skip
- T10skip
Graveyard
Keria · Common
Berserk
Snow Warrior · Rare
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +5.4% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Lightheart · Natureheart · Erosion · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Revenge
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 10.3 turnsSecond +0.6% · 10.4 turns
- Fragile deck+26.9%7.7 turns · strength
- Tank deck-31.8%13.4 turns · weakness
- Resists Fire-23%12 turns · weakness
- Resists Water0%9.7 turns
- Resists Earth-4.9%10.1 turns
- Resists Nature0%9.7 turns
- Resists Shadow-18.7%11.2 turns · weakness
- Resists Light0%9.7 turns
Strengths
- Eliminates the opponent in 9.7 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12 turns.
- Struggles against a deck resisting Shadow: elimination in 11.2 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Snow Warrior).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (612).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedBomb-8
Snow WarriorApplies the "Bomba" passive on turn 8
RecommendedHow it wins
Generation
Snow Warrior (+9 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 68% of the damage; Lava-flow (Wibs the Blazing): 20% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
No healing: with 3,091 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.