- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Floral Zombie + Gabriel
Floral Zombie + Gabriel (with Nature King and Lisa) is the 32nd deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Nature and Water, estimated elimination in 10.9 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- Replace : Punching BagT8to buy
- Aquatic CurseabilityDeck core
- Replace : WaterheartT4to buy
- toxReplaceable
- Random CurrentabilityDeck core
- Replace : VanishT6to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Multiplier
- T6Waterheart
- T8Natureheart
- T10skip
Berserk
Lisa, the Dragonrider · Common
Multiplier
Floral Zombie · Rare
Replace : Waterheart
Waterheart
Lisa, the Dragonrider · Rare
Replace : Vanish
Natureheart
Nature King · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +3.7% → +0%
Avoid for this deck
Shadowheart · Fireheart · Lightheart · Earthheart · Vanish · Inversion · Shapeshifter · Taunt · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 12 turnsSecond 0% · 12.1 turns
- Fragile deck+15.4%9.7 turns · strength
- Tank deck-25.5%15.8 turns · weakness
- Resists Fire0%11.2 turns
- Resists Water-1.3%11.4 turns
- Resists Earth0%11.2 turns
- Resists Nature-23.8%15.3 turns · weakness
- Resists Shadow0%11.2 turns
- Resists Light0%11.2 turns
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 15.3 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Lisa, the Dragonrider).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Nature KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedTransition
Lisa, the DragonriderWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Lisa, the Dragonrider (+10 Nature); Gabriel (+30 Nature); Nature King (+11 Nature). First bonuses on turn 2.
Damage
Aquatic Curse (Floral Zombie): 40% of the damage; Random Current (Lisa, the Dragonrider): 21% of the damage. 2,723 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 5,108 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
06Turn 6551 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.