Floral Zombie + Gabriel

Floral Zombie + Gabriel (with Nature King and Lisa) is the 32nd deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Nature and Water, estimated elimination in 10.9 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionElemental rampNatureWater
DTier42.3% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Nature King

Nature · Epic

  1. Blade-NabilityDeck core
  2. Floral ChoiceabilityDeck core
  3. Replace : Punching BagT8
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT4
    to buy
  3. toxReplaceable

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityDeck core
  2. Replace : VanishT6
    to buy
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings455 Spamtons generated+54.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsBerserk
  2. T4Luck 4 · 134 SpamtonsMultiplier
  3. T6Luck 6 · 207 SpamtonsWaterheart
  4. T8Luck 8 · 334 SpamtonsNatureheart
  5. T10Luck 10 · 455 Spamtonsskip
T2

Berserk

Lisa, the Dragonrider · Common

+5.5%
T4

Multiplier

Floral Zombie · Rare

Replace : Waterheart

+17%
T6

Waterheart

Lisa, the Dragonrider · Rare

Replace : Vanish

+18.2%
T8

Natureheart

Nature King · Epic

Replace : Punching Bag

+13.4%

Expected value of a random purchase, before → after this plan: +3.7% → +0%

Avoid for this deck

Shadowheart · Fireheart · Lightheart · Earthheart · Vanish · Inversion · Shapeshifter · Taunt · Temporality

Theoretical score9,519
Estimated elimination10.9 turns
Effective HP5,108
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst 0% · 12 turnsSecond 0% · 12.1 turns

Strengths

  • 3 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 15.3 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Lisa, the Dragonrider).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Nature King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Transition

Lisa, the Dragonrider

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Lisa, the Dragonrider (+10 Nature); Gabriel (+30 Nature); Nature King (+11 Nature). First bonuses on turn 2.

Damage

Aquatic Curse (Floral Zombie): 40% of the damage; Random Current (Lisa, the Dragonrider): 21% of the damage. 2,723 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

No healing: with 5,108 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 256 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
56 damageNature +2
See the rest of the planCollapse the plan+8 turns
03Turn 3118 damage
Gabriel
CocoonGabriel
39 damageNature +5
Nature King
Blade-NNature King
79 damage
04Turn 492 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
92 damageNature +2
05Turn 50 damage
Nature King
Floral ChoiceNature King
Nature +11
06Turn 6551 damage
Gabriel
CaterpillarGabriel
179 damageNature +10
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
186 damageNature +2
Nature King
Blade-NNature King
186 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,306 damage
Floral Zombie
Aquatic CurseFloral Zombie
1,184 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
122 damageNature +2
09Turn 9662 damage
Gabriel
ButterflyGabriel
397 damageNature +15
Nature King
Blade-NNature King
265 damage
10Turn 10167 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
167 damageNature +2