Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

IntermediateElemental rampWaterFire
CTier66.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Intrepid Otter

Water · Common

  1. BiteabilityKeep
  2. Free slotT6
    to buy
  3. Free slotT8
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings350 Spamtons generated+37.5% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+22.3%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+11.3%
T6

Stun

Intrepid Otter · Legendary

+2.7%
T8

Eternity

Intrepid Otter · Legendary

+1.1%

Expected value of a random purchase, before → after this plan: +1% → +0%

Avoid for this deck

Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score10,034
Estimated elimination9 turns
Effective HP3,130
Healing305

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 305 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 11.7 turns against that profile.
  • Sensitive to Shadow resistance: -11% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Weaken

Intrepid Otter

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+150)

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards, Ameru feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Intrepid Otter provide support or control tools. The model estimates 3,130 effective HP and 305 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 181 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Intrepid Otter
BiteIntrepid Otter
25
The Companion of Spirits
HazardoThe Companion of Spirits
31
The Companion of Spirits
Small WaveThe Companion of Spirits
25
02Turn 2103 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Intrepid Otter
BiteIntrepid Otter
32
The Companion of Spirits
HazardoThe Companion of Spirits
39
The Companion of Spirits
Small WaveThe Companion of Spirits
32
See the rest of the planCollapse the plan+8 turns
03Turn 3231 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Ameru
Smoky DreamAmeru
76Light +4 · Water +4 · Shadow +4
Intrepid Otter
BiteIntrepid Otter
49
The Companion of Spirits
HazardoThe Companion of Spirits
59
The Companion of Spirits
Small WaveThe Companion of Spirits
47
04Turn 4182 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Intrepid Otter
BiteIntrepid Otter
58
The Companion of Spirits
HazardoThe Companion of Spirits
69
The Companion of Spirits
Small WaveThe Companion of Spirits
55
05Turn 5244 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Intrepid Otter
BiteIntrepid Otter
68
The Companion of Spirits
HazardoThe Companion of Spirits
80
The Companion of Spirits
Small WaveThe Companion of Spirits
96
06Turn 6476 damage
Ameru
Smoky DreamAmeru
115Light +4 · Water +4 · Shadow +4
The Companion of Spirits
HazardoThe Companion of Spirits
129
Intrepid Otter
BiteIntrepid Otter
81
The Companion of Spirits
Small WaveThe Companion of Spirits
151
07Turn 7413 damage
The Companion of Spirits
HazardoThe Companion of Spirits
133
Intrepid Otter
BiteIntrepid Otter
85
The Companion of Spirits
Small WaveThe Companion of Spirits
195
08Turn 8448 damage
The Companion of Spirits
HazardoThe Companion of Spirits
158
Intrepid Otter
BiteIntrepid Otter
88
The Companion of Spirits
Small WaveThe Companion of Spirits
202
09Turn 9712 damage
The Companion of Spirits
HazardoThe Companion of Spirits
184
Ameru
Smoky DreamAmeru
150Light +4 · Water +4 · Shadow +4
The Companion of Spirits
Small WaveThe Companion of Spirits
275
Intrepid Otter
BiteIntrepid Otter
103
10Turn 10Simulation complete.

Simulation complete.