Midrange Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWaterFire
ATier86% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Intrepid Otter

Water · Common

  1. BiteabilityKeep
  2. Free slotT6
    to buy
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings267 Spamtons generated+23.7% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+20.3%
T4

Stun

Medusine Thorn · Legendary

+2.4%
T6

Eternity

Intrepid Otter · Legendary

+1%

Expected value of a random purchase, before → after this plan: +1.3% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score11,364
Estimated elimination8 turns
Effective HP2,751
Healing730

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 8 turns.
  • 730 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 11.2 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Scorch, the Ignited Lizards.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Critical

Intrepid Otter

Critical bonus (+10%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn, Intrepid Otter provide support or control tools. The model estimates 2,751 effective HP and 730 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1178 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Intrepid Otter
BiteIntrepid Otter
43
Medusine Thorn
Inflamed ToxinMedusine Thorn
51+30
The Companion of Spirits
HazardoThe Companion of Spirits
47
The Companion of Spirits
Small WaveThe Companion of Spirits
37
02Turn 2212 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
61+41
Intrepid Otter
BiteIntrepid Otter
52
The Companion of Spirits
HazardoThe Companion of Spirits
55
The Companion of Spirits
Small WaveThe Companion of Spirits
44
See the rest of the planCollapse the plan+8 turns
03Turn 3248 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
73+54
Intrepid Otter
BiteIntrepid Otter
60
The Companion of Spirits
HazardoThe Companion of Spirits
64
The Companion of Spirits
Small WaveThe Companion of Spirits
51
04Turn 4332 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
86+67
Intrepid Otter
BiteIntrepid Otter
70
The Companion of Spirits
HazardoThe Companion of Spirits
88
The Companion of Spirits
Small WaveThe Companion of Spirits
88
05Turn 5378 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
99+81
Intrepid Otter
BiteIntrepid Otter
79
The Companion of Spirits
HazardoThe Companion of Spirits
100
The Companion of Spirits
Small WaveThe Companion of Spirits
100
06Turn 6488 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
101+84
The Companion of Spirits
HazardoThe Companion of Spirits
134
Intrepid Otter
BiteIntrepid Otter
82
The Companion of Spirits
Small WaveThe Companion of Spirits
171
07Turn 7537 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
104+86
The Companion of Spirits
HazardoThe Companion of Spirits
137
Intrepid Otter
BiteIntrepid Otter
85
The Companion of Spirits
Small WaveThe Companion of Spirits
211
08Turn 8563 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
107+88
The Companion of Spirits
HazardoThe Companion of Spirits
158
The Companion of Spirits
Small WaveThe Companion of Spirits
211
Intrepid Otter
BiteIntrepid Otter
87
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.