- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Nebular Aristocrat
Commando Gerz + Nebular Aristocrat (with Sky Dragon and Pyrokinetic Sorceress) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light and Nature, estimated elimination in 9.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Enchanted FlameabilityDeck core
- Replace : Heart ResistanceT8to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Natureheart
- T10Berserk
Graveyard
Nebular Aristocrat · Common
Graveyard
Pyrokinetic Sorceress · Rare
Natureheart
Pyrokinetic Sorceress · Epic
Replace : Heart Resistance
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.4% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Camouflage · Waterheart · Shadowheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.6% · 9.8 turnsSecond +4.6% · 8.9 turns
- Fragile deck+4.1%8.7 turns
- Tank deck-24.7%11.5 turns · weakness
- Resists Fire+0.2%9 turns
- Resists Water0%9 turns
- Resists Earth-3.1%9.2 turns
- Resists Nature-6.2%9.6 turns · weakness
- Resists Shadow0%9 turns
- Resists Light-5.4%9.4 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 423 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.6 turns.
- Struggles against a deck resisting Light: elimination in 9.4 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 8: first big hit, Call of the Forest (Sky Dragon).
- Turn 4: damage peak (917).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedLight Heart
Pyrokinetic SorceressStart the game with the "Lightheart" passive
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Sky Dragon (+16 Nature). First bonuses on turn 2.
Damage
Call of the Forest (Sky Dragon): 42% of the damage; Final Delight (Commando Gerz): 23% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.
Survival
423 healing over the game. 4,880 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.